Sirim Andull by SirimAndull01

Species
Nautolan
Career
Guardian
Specializations
Protector, Healer
System
Force and Destiny

6
Threshold 19
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Characteristics

4
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

75
365
22605

Weapons & Armor

Ancient Sword: +2 dmg, crit 3, enc 3, 1 hardpoint. Defensive 1

Vibrosword: +2 dmg, crit 2, enc 3, 3 hardpoint. Pierce 2, Vicious 2, Defensive 1

Lightsaber

Blaster Pistol: +6 dmg, crit 3, Range Medium, 1 Enc, hardpoint 3, Stun setting

Fusion Cutter: 5 dmg, crit 3, enc 2, Breach 1, Burn 3, Vicious 3

Armored Clothing and Coat: +2 soak, +1 def, +4 enc, +2 hardpoint, may ignore setback imposed by foul weather

Personal Gear

Electrobinoculars: Handheld, light adjusting and magnification; remove setback from range or light

Stimpack gun: 3 Doses

Stimpack gun cartridge

Med Kits (x2)

Comlink

Respirator

Climbing Gear

Fancy Duds

Assets & Resources

Critical Injuries & Conditions

Stimpack uses this session: 2

Talents

Name Rank Book & Page Description
Toughened 2 F&D, 76 Gain +2 wound threshold
Grit 1 F&D, 76 Gain +1 strain threshold
Body Guard 1 F&D, 76 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number
Physician 4 F&D, 69 & 76 When making a medicine check to help a character heal wounds, that target heals 1 additional strain per rank of Physician
Parry 1 F&D, 76 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Perry
Reflect 1 F&D, 76 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Surgeon 1 F&D, 69 When making a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon
Rapid Recovery 1 F&D, 69 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery
Stimpack Specialization 2 F&D, 76 Stimpacks Heal 1 additional wound per rank of Stimpack Specialization
Heightened Awareness 1 F&D, 76 Allies within short range add 1 Boost to Perception or Vigilance checks. Engaged allies add 2 Boost
Circle of Shelter 1 F&D, 76 When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.

Background

Motivation

Strength: Bravery
Weakness: Anger

Morality

59

Description

Other Notes

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