-Damping Emitter (As a maneuver, may set lightsaber to deal stun damage - this decreases damage by 2, increases critical by 1 and removes the Breach quality.)
(Stun Damage +2) *Things can be wonky
-Curved Hilt (grants automatic success) (Defensive +1)
-Overcharged Power Cell (May spend advantage results to increase damage dealt by 1. Rolling 2 threats may reduce damage dealt by 1.)
When making an Athletics check, the Force user may roll an Enhance Power Check as part of the pool.
The user may spend LIGHT or DARK SIDE token to gain a success or advantage.
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Effect
Power
Forsee Basic Power
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
User may spend a LIGHT o DARK SIDE token to gain vague hints of events to come, up to a day into their own personal future.
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Effect
Power
Bind Basic Powr
Description
The Force user restrains an enemy, preventing them from acting.
The user may spend a force token to immobilize a target within short range u til the end of the user’s next turn. If the user used any Dark Side tokens to generate, target also suffers corresponding wounds.
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Effect
Power
Move Basic Power
Description
The Force user can move small object via the power of the force.
The user may spend Force Token to move one object of silhouette 0 that is within short range up to their maximum range. Default max is short range.
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Effect
Power
Seek Basic Power
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend two Force Tokens to gain insight into the general location or direction of a person or object that he knows about, regardless of the current distance.
May also spend force token and succeed at an Average Vigilance Check (or opposed Vigilance vs Discipline check) to see through illusions.