Jaxus "Lucky" Dreykar by Griff

Species
Besalisk
Career
Soldier
Specializations
Heavy
System
Age of Rebellion

6
Threshold 16
Current 8
Threshold 10
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
3
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

SX21 Pump Action Blaster
Range
Short
Skill
Ranged: Heavy
Accurate 1, Blast 6, Cumbersome 3, Prepare 1, (Pierce 4 at engaged), reduce difficulty of ranged heavy check at engaged range (stripped down)
Damage
10
Critical
3
HH50 Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Quickdraw, linked 1, stun, vicious 1 (2 threat to run out of ammo, 3 threat to overheat and damage a step) HP 1/2
Damage
7
Critical
3
Talon Rifle (Keep)
Range
Long
Skill
Ranged: Heavy
-1 encum (3), lethal -1 crit, disorient, HP4/4
Damage
9
Critical
2
SAB 42
Range
Long
Skill
Ranged: Heavy
Autofire, prepare 1, overheat, HP3/5 (sling), forearm grip- engaged reduced difficulty. Encum 5
Damage
11
Critical
3
Vibro-hatchet (Keep)
Range
Engaged
Skill
Melee
encum 3, HP3/3, pierce 2, vicious 1
Damage
+2
Critical
3

15
390
17/18

Weapons & Armor

Z6 Rotary Cannon-encum6, HP 2/3 sling

SX21 Pump Action Blaster-encum3*, HP 1/4: , *stripped down, electronic sighting system (incidental aim)

HH50 Heavy Blaster Pistol-encum3, HP
0/2HP (laser sight filed front sight)

Origin Carbine (Schematic)

Laminate Armor with Integrated Holsters, integrated holster (gen perp scanner with boost to detect movement. Moddable to improve perception).

Personal Gear

commlink
backpack +4
utility belt +1
Blaster Maintenance kit
Tactical rigging +1

3MAL COMLINK
General Purpose Scanner (armor)

Stimpacksx2
BREATHING EQ
datapad
FLASHLIGHT
GLOW ROD
BURN GEL
Scanner goggles
Catch Vest
ascension pistol
2x Recon Remotes
Reloads for all guns x2
Detonite x8


Grav chute insertion?
holographic ghillie suit?

Assets & Resources

Blaster rifle schematic (2 purple)
Droid puck
Jaina's stick

4400 requisitions

Forearm grip?

Critical Injuries & Conditions

________________________________________
loadout:

1 recon remote - 1
commlink - 1
z6- 6
reload-1
stimpack-1

Talents

Name Rank Book & Page Description
barrage 3 Add 1 damage per rank to 1 hit of successful attack while using ranged heavy or Gunnery skills at long or extreme range
burly 3 Reduce any wielded weapon's cumbersome quality by 1 per rank
grit 1 +1 strain
body guard 2 perform a maneuver to character at engaged range, suffer strain equal in ranks, upgrade difficulty of combat checks against that char.
brace 2 perform brace maneuver to remove BLACK per rank added by environmental circumstances
rapid reaction 2 suffer strain equal to ranks to add 1 success to initiative checks
suppressing fire 2 Character and allies in short range may spend adv on failed to combat checks once per round to inflict strain on a target per ranks of suppressing fire
conditioned 1 remove BLACK per rank from athletics and coordination checks. Reduce damage and strain from falling by 1 for each rank of conditioned.
moving target 2 if the character has already acted this round, increase ranged defense by 1 per rank
point blank 1 add 1 damage per rank to damage of successful attack with ranged heavy or ranged light skills at short or engaged
Seize the Initiative 1 Once per session, as man. make hard Athletics, on success other PCs may take their turns immediately
Spare Clip 1 Cannot run dry due to despair.
Dedication 1 boom
Armor master 1 Increase soak of worn armor by total volume by 1
Rain of Death 1 Perform manuever to ignore increased difficulty due to auto fire quality of attacks made this turn
Dynamic Fire 1 When making a ranged attack while engaged with an opponent, may suffer 2 strain to reduce the ranged modifier by 1

Background

Loadout comps:

Z6, Reek, HH50, ironskin

SX21(6)- sling, Talon (3)- stowed, Hatchet(stowed), ironskin (1) worn, reek (3)-carried


Z6 (6) + sx21 (6) + ironskin(1) + talon (3stowed) + hatchet (3stowed) + HH50 (+3rigging)+ Comlink (1)=

SAB(5)+ HH50 (3stowed)+ ironskin (1) + hatchet (3stowed)+comlink

Z6(6)+ironskin(1) +talon (3stowed) +hatchet (3 stowed)

Backpack loadout: comlink (1) +Recon remote (1) +stimpack (1) +reload (1) +3 detonite

Motivation

STAGGERED

Duties

Sabotage
5-CC
5-destruction of salvage base
3-inquisitorius strike team destruction
1- inquisitor sabotage
150- Marcundii drive yards = star destroyer
----CONTRIBUTION RANK 4----
Sabotage-6

Obligation
NA

Description

Shopping List:
mod int. holsters
better comms
Actual GOOD cybernetic arm

SAB 42- sling

Z6 rotary blaster-
HAS: Sling
NEED: laser sight, electronic sight

Talon carbine-
HAS: forearm grip
NEED: laser sight, overcharged actuator, augmented spin barrel

R4MP4RT-
NEED: Weighted Head, Shield Discharge Pack

Other Notes

Gun Nut- auto advantage and boost die when describing firearms in detail
"Its a Lifestyle"- May use combat skills on crafting checks. May also wield 2 handed weapons with one hand.
Barrels and Bravado- may use ranged combat skill once per session in liue of a social check
"Quartermaster"- The 'Eminence' and its assets are at the disposal of Jax to utilize tactically.

Jagrull the Hutt likes you. Can accept contracts from him.

Uighur is a contact and "fast friend"

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