Age of Rebellion
| Threshold | 18 |
| Current | 0 |
| Threshold | 22 |
| Current | 0 |
| Ranged | 1 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 2 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 2 | |||
| Deception (Cun) | 2 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 3 | |||
| Piloting: Space (Ag) | 3 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 1 |
| BlasTech DH-17 |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| A280 C Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome 3, Stun Setting |
Damage9 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Follow Me! | 1 | Custom | Make an average Leadership check. If successful, add blue dice per rank of Follow me to each squad members next piloting check. |
| Scramble Comms | 1 | Custom | May make a hard computer check. If successful, non-capital ships communication is disrupted for the engagement. |
| Draw their fire for me! | 1 | Custom | May spend a destiny point and attempt a hard piloting check. If successful, can not be targeted until after the end of this characters turn. If making an attack while active, add 2 Blue dice to the attack roll. |
| Field Commander | 1 | AoR Core pg.74 | Make an average Leadership check. If successful, a number of allies equal to presence rating may immediately suffer one strain to perform a maneuver. |
| Quick Strike | 1 | AoR Core pg.74 | Add Blue Dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
| Defensive Driving | 1 | AoR Core pg.74 | Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
| Situational Awareness | 1 | AoR Core pg.74 | Allies within short range of the vehilce may add one blue die to their Perception and Vigilance checks. Allies within close range add two blue dice. |