System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
2 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
2 |
|
|
| Leadership (Pr) |
X |
2 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
4 |
|
|
| Negotiation (Cun) |
X |
2 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
2 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
2 |
|
|
| Knowledge: Lore (Int) |
X |
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
2 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
2 |
|
|
Attacks
|
Blaster Pistol |
Range
Medium |
Skill
Ranged: Light |
|
|
Stun Setting
|
Damage
4 |
Critical
3 |
Weapons & Armor
ARMORED ROBES 1D/1S
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
SURGEON |
1 |
69 |
heal additional wound/rank with med check |
|
PHYSICIAN |
2 |
69 |
heal additional strain/ rank with med check |
|
GRIT |
1 |
69 |
+1 strain threshold |
|
KNOWLEDGEABLE HEALER |
1 |
69 |
spend destiny points to additional heal = Xenology rank |
|
CALMING AURA |
1 |
69 |
reduce incoming force power points generated by 1 |
|
FORCE RATING |
1 |
69 |
FR +1 |
|
IMPROVED CALMING AURA |
1 |
69 |
suffer 2 strain extends calming aura to allies equal to willpower until start of next turn |
Force Powers
Power
BATTLE MEDITATION
Description
burns force points to give engaged allies automatic success on all check before the end of his next turn
| Upgrade |
Effect |
|
strengh |
spend 2 fp to add and extra success to allies |
|
range |
increase range band |
|
control |
send orders |