XP:
Characteristics:
Brawn (3) 30XP
Agility (3) 30XP
Willpower (3) 30XP
Total: 90
Species Bonus:
Physical Training 1, Knowledge (Warfare), Resilience
Career Skills:
Athletics, Cool, Discipline, Ranged (Light)
Spec Skills:
Coordination, Piloting (Planetary)
Skills:
Brawl (1) 5XP (5)
Melee (1) 5XP (5)
Ranged (Light) (3) 10XP, 15XP (25)
Ranged (Heavy) (1) 5XP (5)
Vigilance (1) 5XP (5)
Survival (1) 5XP (5)
Stealth (1) 5XP (5)
Medicine (2) 5XP, 10XP (15)
Total: 70XP
Talents:
ARC Trooper (starting spec):
Physical Training (2) (A3) 5XP
Conditioned (A4) 5XP
Point Blank (B4) 10XP
Guns Blazing (C4) 15XP
Total: 35XP
Commando (20XP):
Physical Training (3) (A1) 5XP
Toughened (A3) 5XP
Point Blank (2) (A4) 5XP
Durable (B2) 10XP
Physical Training (4) (B3) 10XP
Total: 55XP
Grand Total: 250
Credits:
Starting Credits: 9,500
+2,500 (Obligation)
-3,500 (Starting armor, JT-12c, DC-15, 3 EMP grenades, M8 Combat Knife)
-1,750 (Augmented Spin Barrel)
-500 (Ascension Gun)
-250 (Telescopic Optical Sight)
-1,750 (Enhanced Optics Suite)
-1,000 (Vacuum Sealed)
-300 (Integrated Holsters)
-2,000 (DC-17 Hand Blasters)
-250 (Holomessenger)
-100 (Emergency Medpac)
-75 (3 Extra Reloads)
-50 (2 Stimpacks)
-25 (Nullicane)
=450
Encumbrance:
Phase I ARC Trooper Armor (1)
JT-12C jetpack (2)
DC-15 (6)
2 DC-17s (Integrated Holsters)
3 MK II EMP grenades (3)
M8 Combat knife (1)
Emergency Medpack (1)
3 Extra Reloads (0)
2 Stimpacks (0)
Nullicane (0)
Total: 14