Ammi Bis by ExplosiveTooka

Species
Human
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Sap Gloves
Range
Engaged
Skill
Brawl
concussive 1, 1 hard point
Damage
+2
Critical
5

0
120
0
8

Weapons & Armor

Sap gloves (1 encumb) (50 cred)
Heavy Clothing (1 encumb) (50 cred)

Personal Gear

Medpack (2 encumb) (400 Cred) (grants boost die, one stimpack per encounter)

Assets & Resources

old military mementos (need to be "restored" if they're actually going to be used)

Critical Injuries & Conditions

Background

Working poor growing up, somewhat close-knit community.

She worked as a nurse at the local hospital, and joined the imperial military after it closed down.

The imperial military was mostly capital B Boring, but she got involved in a small crime ring that added a lot of excitement and levity to her life and seeded later connections and obligations. Went from petty crime to some more intense theft to distract from some of the casual violence toward civvies. (sometimes she had to patch them up, sometimes they couldn't be)

Stress kept accumulating, and got worse after the base started getting sporadically mortared. A lot of her connections either got involuntarily discharged (some other than honorable, some dishonorable) or didn't renew their contracts, she lasted a bit longer before getting medically discharged.

Through her previous connections, she got involved in (RELEVANT CRIMINAL ORGANIZATION) which paid for further schooling.

Motivation

Comrades- real connection can only happen when you've been through the shit together. Her comrades make her feel alive, she's a ghost everywhere else. And her former comrades are slowly dwindling, many recovering from their service or getting worse.

This crew is an opportunity to be alive again, but right this time. We're working for ourselves, and we're not hurting people who didn't sign up for this kind of life.

Obligations


(10) Blackmail- she stole or helped steal a fair bit from the empire, mostly medical supplies but sometimes specialist equipment and weapons, in ways that could avoid notice but are vulnerable to blackmail. Nobody is actively blackmailing her, but she needs to keep her old crew (who are increasingly going on differing trajectories) taken care of.

(10) Debt- Sometimes her patron needs her services. Sometimes the people under her care have a price on their heads, or getting to her patient presents issues.

Description

5' 6", she's giving Imperial British, she's giving former NCO, her accent gives her away as low class

Sprinkling of scars on the right side of her face from mortar shrapnel

Her hair is kept barely long enough to be neatly tucked back

Other Notes

Extra +10 XP
120 XP used to increase int, pres, will, brawn

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