Threshold | 20 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Claws |
RangeEngaged |
SkillBrawl |
|
Damage1 |
Critical3 |
||
Vibro-Ax |
RangeEngaged |
SkillMelee |
|
Terrifying Presence (1 HP) - When you crit with this weapon, all enemies that can hear you and that are within line of sight of you suffer 1 Setback on their next check. Pierce 2, Sunder, Vicious 3, Terrifying Presence; requires two hands to wield. |
Damage3 |
Critical2 |
|
E-11 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 2 | EotE 145 | +2 wound threshold |
Grit | 1 | EotE 77 | +1 strain threshold |
Durable | 1 | EotE 77 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Barrage | 1 | EotE 77 | Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. |
Hard Headed | 1 | EotE 77 | When staggered or disoriented, perform the Hard Headed action; make a Daunting (oooo) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
Body Guard | 2 | EotE 77 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Frenzied Attack | 1 | EotE 145 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
Enduring | 1 | EotE 77 | Gain +1 soak value. |