Edge of the Empire
| Threshold | 20 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 3 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Claws |
RangeEngaged |
SkillBrawl |
|
Damage1 |
Critical3 |
||
| Vibro-Ax |
RangeEngaged |
SkillMelee |
|
| Terrifying Presence (1 HP) - When you crit with this weapon, all enemies that can hear you and that are within line of sight of you suffer 1 Setback on their next check. Pierce 2, Sunder, Vicious 3, Terrifying Presence; requires two hands to wield. |
Damage3 |
Critical2 |
|
| E-11 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 2 | EotE 145 | +2 wound threshold |
| Grit | 1 | EotE 77 | +1 strain threshold |
| Durable | 1 | EotE 77 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
| Barrage | 1 | EotE 77 | Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. |
| Hard Headed | 1 | EotE 77 | When staggered or disoriented, perform the Hard Headed action; make a Daunting (oooo) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
| Body Guard | 2 | EotE 77 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
| Frenzied Attack | 1 | EotE 145 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
| Enduring | 1 | EotE 77 | Gain +1 soak value. |