Threshold | 25 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | Remove 1 Setback | |
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 1 | Remove 1 Setback | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Int) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Armoured Gauntlets |
RangeEngaged |
SkillBrawl |
|
Disorient 3, Pierce 2, Knockdown, Accurate 2 |
Damage+3 |
Critical2 |
|
Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 6 | Gain +2 wound threshold. | |
Frenzied Attack | 1 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. | |
Feral Strength | 3 | Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. | |
Lethal Blows | 2 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | |
Body Guard | 1 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard. Then until the beginning of the next turn upgrade the difficulty of combat checks targeting character by that number. | |
Body Guard (Improved) | 1 | Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. | |
Enduring | 1 | Gain +1 Soak Value. | |
Conditioned | 1 | Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |