Sacaar Morry by Azit12

Species
Human
Career
Hired Gun
Specializations
Marauder, Vanguard
System
Age of Rebellion

7
Threshold 25
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 Remove 1 Setback
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1 Remove 1 Setback
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) X 0
Lightsaber (Int) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Armoured Gauntlets
Range
Engaged
Skill
Brawl
Disorient 3, Pierce 2, Knockdown, Accurate 2
Damage
+3
Critical
2
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
325
978
3/9

Weapons & Armor

Weapons:
Light Blaster Pistol
Hisst made, Armoured Gauntlet.
Disorient 3, Pierce 2, Knockdown, +3 Damage, Crit 2, Accurate 2, Mirror Finish (Aesthetically pleasing)


Armor:
Heavy Clothing

Clothing by Hisst
Soak 2, Def 1, Enc 2, HP 1
Insulated vs Heat and Cold (+ Boost die when resisting effects of heat and cold)
Embellishment Stealth: + Advantage to Stealth rolls
Embellishment: Coercion: Add + Advantage to Coercion checks.
Integrated Breath Mask
Leg Brace: Reduce damage taken from falling by 10, and Critical Hits suffered from falling by 20
Smuggling Compartment: Checks made to find items hidden in the armor is opposed to the wearer’s Skullduggery. The armor can hide up to 2 Encumbrance worth of items.
Mirror Finish: It is a particularly nice set of clothing. Description: A black trench coat and matching underlayer that has tracery that could be vines, or the swirls of a nebula in a slightly different black all over the surface.

Weak to Blast: Soak is 1 less vs blast damage.

Personal Gear

Utility Belt
Earbud Comlink
2 Stimpack
Concealed climbing cord
Breath Mask
Handheld Commlink
Thermal Cloak
Datapad

Assets & Resources

Bringing with me on Flowers 2:
Hisst made clothing
armoured gauntlets
Utility Belt
Earbud Comlink
2 Stimpack
Concealed Climbing cord
Breath Mask
Handheld Commlink
Datapad
Light Blaster Pistol

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 6 Gain +2 wound threshold.
Frenzied Attack 1 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Feral Strength 3 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Lethal Blows 2 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Body Guard 1 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard. Then until the beginning of the next turn upgrade the difficulty of combat checks targeting character by that number.
Body Guard (Improved) 1 Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.
Enduring 1 Gain +1 Soak Value.
Conditioned 1 Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.

Background

This story is about a small squib that once went to a village for some business and discovered upon it being in ruins and a little further up he saw a pile of dead bodies with smoke coming from it. As the squib went over to the pile he saw a young man amongst them and noticed that he was still alive….barely alive. He quickly took the child back to his ship and tried his best to save him. When the human woke up he had no recollection of who he was and what had happened but he found himself in a mechanical body. The squib introduced himself as Tokk Morry and explained what had happened. The Squib gave the human which he later named Sacaar, a place to stay in his ship and they ended up becoming companions.

Sacaar while not having his memories have nights where he has nightmares where he sees fire, a woman screaming in agony, a blaster shot coming towards him and the empire logo.

Languages: Basic, Squibbian

Motivation

He seeks to destroy the empire and the people that took away his family.

Duties

Description

Sacaar is 190 cm, long human. He has a cybernetic body that is covered by a heavy black attire. He has an brown left eye and a red robotic right one with a scar that crosses over it. He has a grey mask that hides his face and fits perfectly onto his cybernetic body. The entire body and mask is in grey with outlines of gold around the body and mask. He has on a long black trench coat. When Sacaar speaks it's difficult to believe that it is an actual human speaking behind the robotic like voice.

While Sacaar does not hate guns he prefers to use his fists as he believes weapons are generally inferior, blaster can fail, blades they dull but his fist... they remain.

Other Notes

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