Mammon the Second by Anybodydeadyet

Species
Diathim
Career
i
Specializations
System
Edge of the Empire

9
Threshold 23
Current 23
Threshold 22
Current 22
Ranged 3
Melee 2

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Characteristics

3
5
3
3
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 3
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 4
Coordination (Ag) 4
Deception (Cun) 3
Discipline (Will) 3
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 3
Perception (Cun) 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) 3
Stealth (Ag) 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 3
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 5
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 3
Knowledge: Underworld (Int) 3
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 0

Attacks

Backbiter
Range
Engaged
Skill
Melee
Pierce 2, May spend two advantages to make an additional attack if the opponent has a penalty die on their next attack.
Damage
7
Critical
2
Dust
Range
Medium
Skill
Ranged: Light
Viscous 4
Damage
14
Critical
1

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade difficulty of all combat checks once per Rank of Adversary
Tricky target 2 Add a black die equal to ranks of tricky target if the target moved this round.
Winged 1 Can fly

Force Powers

Force Rating
Power
High Noon
Description
Two characters are locked into a duel and may only target each other and be targeted by one another for up to five rounds. Each round targets make either opposed Charm/Deception roles or Cool/Vigilance roles, losers choice. whoever succeeds gains an upgrade and the loser a downgrade. Then both characters make ranged weapons checks each round, do not count the damage, all that matters is that whether the attack succeeded or failed. Whoever achieves three successes first wins the duel and the loser suffers three crits immediately. One at +20, one at +30, and one at +40.
Upgrade Effect
Lock two characters into a duel.

Background

Motivation

Obligations

Description

Other Notes

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