Pierce 2, May spend two advantages to make an additional attack if the opponent has a penalty die on their next attack.
Damage
7
Critical
2
Dust
Range
Medium
Skill
Ranged: Light
Viscous 4
Damage
14
Critical
1
Weapons & Armor
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Adversary
2
Upgrade difficulty of all combat checks once per Rank of Adversary
Tricky target
2
Add a black die equal to ranks of tricky target if the target moved this round.
Winged
1
Can fly
Force Powers
Force Rating
Power
High Noon
Description
Two characters are locked into a duel and may only target each other and be targeted by one another for up to five rounds. Each round targets make either opposed Charm/Deception roles or Cool/Vigilance roles, losers choice. whoever succeeds gains an upgrade and the loser a downgrade. Then both characters make ranged weapons checks each round, do not count the damage, all that matters is that whether the attack succeeded or failed. Whoever achieves three successes first wins the duel and the loser suffers three crits immediately. One at +20, one at +30, and one at +40.