Wreela Tru'gl by soronin

Species
Weequay
Career
Warrior
Specializations
Aggressor, Executioner
System
Force and Destiny

7
Threshold 20
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

Characteristics

4
4
1
3
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SE-14r Light Repeating Blaster
Range
Medium
Skill
Ranged: Light
Auto-fire, Stun Setting, Superior
Damage
9
Critical
3

Weapons & Armor

10x Stun Grenades
10x Frag Grenades
5x Glop Grenades
1x Thermal Detonator
SE-14r Light Repeating Blaster w/ Overcharged Actuating Module, Sorosuub Laser Sight, Superior,

Mandalorian Armor w/ Cortosis, Kiirium Coating, Superior,

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3
Grit 4
Dedication 2
Force Rating 2
Fearsome 3 When an adversary be­ comes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the char­acter’s ranks in Fearsome.
Prey on the Weak 2 Add +1 damage to 1 hit of successful combat checks against disorient­ed targets per rank
Quick Strike 1
Essential Kill 1
Crippling Blow 1 Increase difficulty of your next combat check by 1. If you deal damage, target will suffer 1 strain whenever they move for the rest of the encounter.
Terrify 1 Terrify action: make a Hard Coercion check, adding Force Dice up to Force rating. Disorient 1 target within medium range per Success. Spend 2 Advantage to extend duration and spend 1 Force Point to immobilize affected target.
Improved Terrify 1 Reduce the difficulty of Terrify's check to Average (♦♦ ) and you may spend triumph to stagger an affected target
Deathblow 1
Mind over Matter 1
Hunter's Quarry 1
Improved Hunter's Quarry 1
Precise Aim 2
Marked for Death 1
Adversary 2

Force Powers

Force Rating
3
Power
Move
Description
The user may spend 1 Force Point to move 1 object of silhouette 0 that is within short range of you to another point at up to short range of you.
Upgrade Effect
Magnitude (1) Spend 1 Force Point to increase targets affected by 1 per rank
Strength (2) Spend 1 Force Point to increase sil­houette able to be target­ed by 1 per rank.
Control Can make a ranged combat check combined with a Move power check to throw objects and deal damage equal to 10 times silhouette. Silhouette 0 deals 5 damage
Range (3) Spend 1 Force Point to increase power's range by 1 range band per rank.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend 1 Force Point to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control Affected targets increase their ranged and melee de­fense by 2 for the first round of combat.
Control May add Force dice up to rating to initiative checks. May spend 1 Force Point to gain 1 Success on the check.

Background

Motivation

Morality

Description

Other Notes

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