Grit 2 |
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Gain +1 strain threshold |
Know The Enemy |
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Character may use Knowledge (Warfare) skill when making checks to determine initiative |
Knowledge Specialization 1 - Warfare |
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When acquired shoose 1 knowledge skill. When making that skill check, may spend TRIUMPH result to gain additional SUCCESS equal to ranks in Knowledge Specialization |
By The Book 2 |
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Once per encounter, before making a combat check, the character may suffer 2 strain to add ADVANTAGE to results equal to ranks in By the Book. |
Formation Tactics |
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May take the Formation Tactics action by making a HARD (3P) LEADERSHIP check. If successful, he may choose a number of allies within short range equal to SUCCESS generated. Upgrade the difficult of attacks against these allies once until the end of his next turn. |
Outdoorsman 1 |
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Remove SETBACK per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half. |
Prime Positions 1 |
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When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover |
Toughened 1 |
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+2 wound threshold |
Expert Tracker 1 |
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Remove SETBACK per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Cunning Snare |
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Once per encounter as an action, may create a trap. Any other character who moves to engaged range of the trap must make an OPPOSED VIGILANCE vs SURVIVAL check to avoid harm and ill effects. |
Physical Training 1 |
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The character adds BOOST per rank of Physical Training to his Athletics and Resilience checks. |
Blind Spot |
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The character and allies within short range add automatic ADVANTAGE to combat checks they make while benefitting from cover. |
Stalker |
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Add BOOST per rank of Stalker to all Stealth and Coordination checks. |
Command |
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Add BOOST per rank of Command when making Leadership checks. Affected targets add BOOST to Discipline checks for next 24 hours. |
Improved Formation Tactics |
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The difficulty of Formation Tactics is reduced to AVERAGE. May spend TRIUMPH or 6 ADV to have effect last until end of encounter. |
Dodge 1 |
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When targeted by combat check, may perform a Dodge incidental to sugger a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Disorient 1 |
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After hitting with a combat check, may spend 2 ADV to disorient target for number of rounds equal to ranks in Disorient. |