RETIRED CT-0089 "Eight-Nine" - Ashen by ChronoShark

Species
Clone
Career
Soldier
Specializations
Trailblazer, Imperial Academy Cadet
System
Age of Rebellion

4
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DC-15A
Range
Medium
Skill
Ranged: Heavy
Auto Fire, Pierce 1, Stun Setting, +1 ADV to SUCC, Reduce engaged checks to +1P instead of +2P
Damage
9
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3

5
380
2102
13/13

Weapons & Armor

DC-15A - (Bantha's Eye Lasersight, Forearm Grip)
Mk II EMP Grenade x3
M8 Combat Knife
Phase I Clone Trooper Armor

Personal Gear

Military Pack
Stimpack x2
Wilderness Survival Kit (see notes)
---Mission Reqs---

Assets & Resources

Critical Injuries & Conditions

Ath, coord, ldr, res, stealth +B

Talents

Name Rank Book & Page Description
Grit 2 Gain +1 strain threshold
Know The Enemy Character may use Knowledge (Warfare) skill when making checks to determine initiative
Knowledge Specialization 1 - Warfare When acquired shoose 1 knowledge skill. When making that skill check, may spend TRIUMPH result to gain additional SUCCESS equal to ranks in Knowledge Specialization
By The Book 2 Once per encounter, before making a combat check, the character may suffer 2 strain to add ADVANTAGE to results equal to ranks in By the Book.
Formation Tactics May take the Formation Tactics action by making a HARD (3P) LEADERSHIP check. If successful, he may choose a number of allies within short range equal to SUCCESS generated. Upgrade the difficult of attacks against these allies once until the end of his next turn.
Outdoorsman 1 Remove SETBACK per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half.
Prime Positions 1 When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover
Toughened 1 +2 wound threshold
Expert Tracker 1 Remove SETBACK per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Cunning Snare Once per encounter as an action, may create a trap. Any other character who moves to engaged range of the trap must make an OPPOSED VIGILANCE vs SURVIVAL check to avoid harm and ill effects.
Physical Training 1 The character adds BOOST per rank of Physical Training to his Athletics and Resilience checks.
Blind Spot The character and allies within short range add automatic ADVANTAGE to combat checks they make while benefitting from cover.
Stalker Add BOOST per rank of Stalker to all Stealth and Coordination checks.
Command Add BOOST per rank of Command when making Leadership checks. Affected targets add BOOST to Discipline checks for next 24 hours.
Improved Formation Tactics The difficulty of Formation Tactics is reduced to AVERAGE. May spend TRIUMPH or 6 ADV to have effect last until end of encounter.
Dodge 1 When targeted by combat check, may perform a Dodge incidental to sugger a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Disorient 1 After hitting with a combat check, may spend 2 ADV to disorient target for number of rounds equal to ranks in Disorient.

Background

250xp - Creation + bonus
+ 35 (7/5/19)
+ 25 (7/13/19)
+30 (7/14/19)

Motivation

Mission Name: Pushing the line
GM: Rigger (zalgondr#0441)
Award Date: 7/5/19
XP: +35
Credits: 500
Duty: +5
Purchased: +2 ranks in ranged(Heavy) - approved by Rigger (zalgondr#0441)
------------------------------------------------
Mission Name: Mortar and Pestle - Secure the Landing Zone
GM: LT.Clash#2472
Award Date: 7/13/19
XP: 25
Credits: 500
Duty: 5
Purchased: +1 rank Stealth, Stalker Talent, Command Talent
------------------------------------------------
Mission Name: Mortar and Pestle - High Priority target
GM: LT.Clash#2472
Award Date: 7/14/19
XP: 30
Credits: 500
Duty: +10
Purchased: Improved Formation Tactics
------------------------------------------------
Mission Name: Critical Target
GM: Zalgon
Award Date: 8/13/19
XP: 40
Credits: 500
Duty: +10
Purchased:

Duties

Current duty:
Resource Acquisition - 35
There are never enough supplies to fully support those fighting against the juggernaut that is the separatists, and this PC knows it very well. He is determined to seek out new sources of raw materials, food, clothing, weapons, armor, and equipment of all kinds. One spare crate of medpacs can save quite a few lives, and a handful of comlinks can mean the difference between success and failure on a mission. He will trade, beg, borrow, and steal anything for the cause.
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Starting: 5
+5 (7/5/19)
+5 (7/13/19)
+10 (7/14/19)
+10 (8/13/19)

Motivation: Natural World
89 has an intense reverence for nature. He developed this passion during his survival training. His dream is to retire to the wilderness and live off the land. While he does not pray to or view nature as some sort of deistic entity, he will go out of his way to preserve the environments, wildlife, and overall ecology of the areas around him when within his power.

Description

2500credits
-1000 clone kit
- 60 Military pack
- 75 Stimpack x3
- 350 Wilderness Survival kit
-500 Laser Sight Attachment
-250 Forearm Grip Attachment
+37 Starting credit roll
=302
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+500 (7/5/19)
+500 (7/13/19)
-200 (resupply - 1 EMP, flare 7/14/19)
+500 (7/14/19)
+500 (8/13/19)

Other Notes

Most survival kits include a thermal cloak, a multitool or survival knife, a distress beacon, two emergency comlinks, a spool of wire, ration bars, a basic med- pac, two respirators, a water jug with filter, a glow rod,fifty meters of high-tensile microfiber line, ten ration packs, and an emergency flare gun.

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