Weapons & Armor
Dittol's Segmented Armor - Def 1, Soak 3, Enc 4, HP 6, Vacuum Sealable - Attachment: Vacuum Sealed (no HP cost +1 enc)
Enhanced Optics Suite - HP 1 - removes 2 setback dice imposed due to darkness, smoke, or other environmental effects which obscure vision - Modded for +1 Vigilance
Biofeedback System - HP 2 - Strain Threshold +4 - modded for Rapid Recovery talent
Threat Monitor - HP 1 - Add 3 automatic advantage to initiative checks - modded for Quick Strike talent
Superior - HP 1 - armor gains Superior quality
Integrated Targeting Computer - HP 1 - Add 1 boost dice to all Ranged attacks at Long or Extreme range - Innate Natural Marksman
Dittol's Riot Shield, Mk.II - Melee, Dam +0, Crit 5, Engaged, Enc 1, HP 4, Crafted, Rarity 1 - Special: Defensive 3, Deflection 3
(long slender knife)
Name: Needle - Melee, Dam +2, Crit 2, Engaged, Enc 1, HP 4, Special: Pierce 5, Vicious 1
Dittol's Stun Baton - Melee, Dam +3, Crit 6, Engaged, Enc 1, HP 2, Special: Accurate, Disorient 2, Stun Damage
Dittol's Energy Rifle - Ranged (Heavy), Dam 10, Crit 3, Range: Extreme, Enc 1, HP 6 (Tinkerer), Special: Accurate
Rapid-Recharge XCiter - Gain Autofire, Inaccurate 1
Custom Grip - Remove setback - 1x accurate
Superior Weapon Customization - +1 damage, add automatic advantage
Augmented Spin Barrel - Damage +3, Accurate, Pierce 1
Forearm Grip - Decrease Difficulty of Ranged (Heavy) checks when engaged by 1, Innate Point Blank Talent, Accurate 1
Mancatcher - Melee, Dam +3+3 (includes attachments), Crit 3, Engaged, Enc 3, HP 5, Special: Stun 3(+3)+3, Ensnare 1, add advantage, stun setting, Concussive 1, Accurate
Attachments:
Superior (Integral, no HP cost) - adds advantage and +1 dam
Custom Grip - removes setback, add 1 boost (accurate)
Magnetic Weapon Tether - Recover Engaged weapon as incidental, Quick Draw talent
Weighted Head - +2 Damage, Concussive 1
Stun Pulse - Stun (2)(base quality, weapon already better base quality)+3
Personal Gear
Falsified Credentials - Joran Ora'goon, dock worker from Nar Shaddaa
Scanner Goggles
Long hooded cloak/cape
Self-made Toolkit - Mechanics - Upgrade skill and add v to mechanic checks, enc 1 (crafted simple tool) - Compact x2 (adds 2 setback to find item)
Trauma Medical Kit - Enc 1 - Upgrades medicine skill and adds 1 automatic advantage (Crafted simple tool)
Programmer's Datapad - Upgrade check and adds advantage to computer checks - Enc 1 (Crafted simple tool)
Cybernetic Arm - +1 Brawn with integrated energy rifle integrated (listed under Weapons & Armor)
Exoglove - 2.000cr, Enc 2, Rarity 4, Increases Brawn by 1, ranged (light) medium range grappling hook
Imperial Army Military Pack - 60cr, Cumbersome 2, +6 Enc
2x Military Belt Pouch
16 Stimpacks - 4 carried in the Military Belt Pouch, rest in backpack
Brain Implant - +1 intelligence. Built-in 3-MAL commlink
5x rations
Basic camping gear