Special Ablility |
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species: gank |
+ one rank into Vigiliance at character creation |
cyborg |
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species: gank |
two cybornetic implants costing up to 5000 credits, if have additional obligation he can get more. 3implants plus brawn |
Gank Comm Implant |
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equipment gear |
Characters with Gank comm implants can communicate silently with each other at ranges of up to several kilometers. Since these implants do not use audible information exchange, they cannot be used to communicate with a normal comlink. Likewise, due to the unique nature of these devices, it is virtually impossible for anyone without the implant to listen in on others’ comm implant communications, though comm jammers can disrupt their signals. The messages sent via Gank comm implants are not auditory, so effectively communicating requires the users to share a language. |
Surge Overide Switch |
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equipment gear |
As an action, make an Average (2 difficulty) Discipline check. Success allows re-activation of implants that have been overloaded by the Ion or Overcharge effects, suffering 2 strain per implant. The override switch cannot be disabled by external means. |
q-22 retinal tracker |
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equipmetn gear |
Add 1 automatic advantage result to Gunnery and Ranged (Heavy) checks. |
Appraisers Eye |
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equipment gear |
To negotiate with clients successfully, a smuggler must be able to recall the rough market value for a staggering number of goods on dozens, if not hundreds, of different worlds. While most smugglers simply develop a sense for such things, certain discerning individuals find estimates to be far too imprecise. An appraiser’s eye is a combination scanner and cross-reference tool in the form of a cybernetic eye or lens implant. In addition to identifying most goods quickly and accurately, it constantly records commodity prices on the planets its wearer visits, and offers past data points as well as market trends on the items in question. An appraiser’s eye provides automatic 1 advantage on Negotiation and Streetwise checks to buy or sell items. |