Training Lightsaber, Blue
Illum Single-Bladed Lightsaber, Green (Viscious 1)
Etaan Single-Bladed Lightsaber, Purple. Damage 6, Crit 2, Breach 1, Sunder. 1x Vicious(+10 to Crit Injuries), 1x Critical Rating Decrease(This would make you only need 1 Advantage to score a crit), 2x Weapon +1 Damage, 1x Parry +1(treats your parry as 1 rank higher), 1x Reflect +1(Same deal but with Reflect). Dual-Phase Modification (May change blade length once per encounter as an incidental. The next attack that turn made by the character using this weapon ignores the target’s melee defense) and Extended Hilt (Increase weapon’s damage by 1; Item Quality (Vicious + 1) Mod).
Physician's Kit(Add 1 Boost to Medicine using it, may use Medicine to heal Wounds)
Ghostfire Crystal (Green)
1 Med Pack
5 Stimpack
Assets & Resources
Critical Injuries & Conditions
Temp. Lamed - Hard Crit, only one maneuver per turn
Talents
Name
Rank
Book & Page
Description
Toughened 3
Guardian
Increase Wound Threshold by 6(2 per rank)
Bodyguard
Guardian, Protector
Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number[1] until the start of next turn.
Grit 1
Guardian
Increase Strain Threshold by 1(1 per rank).
Physician 1
Protector
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician[1].
Stimpack Specialization 1
Protector
Stimpacks heal 1 additional wound per rank of Stimpack Specialization[1].
Parry 2
Soresu Defender
Suffer 3 strain as an incidental to reduce damage from an incoming Melee attack by 2 plus ranks in Parry (4 total, currently)
Reflect 2
Soresu Defender
Suffer 3 strain as an incidental to reduce damage from an incoming Ranged attack by 2 plus ranks in Parry (4 total, currently)
Soresu Technique
Soresu Defender
May use Intellect instead of Brawn for Lightsaber checks.
Grit
Soresu Defender
Circle of Shelter
Protector
Improved Parry
Soresu Defender
Defensive Circle
Soresu Defender
Force Powers
Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend Force Points to heal a number of wounds equal to Intellect(4) from an engaged living creature (including the user). The user may not activate this multiple times.
Harm: Spend Force to inflict a number of wounds equal to Intellect (4, ignoring soak) on an engaged target. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade
Effect
Power
Range 1
Description
Spend [half white, half black circle] to increase power's range by a number of range bands equal to Range upgrades purchased.
Upgrade
Effect
Background
Melfin was recruited to the Jedi after being orphaned at a young age due to a tribal rivalry between the Varik and Ja'Dor clans. While they do not necessarily agree with the conflict going on, they are motivated to stay with the Jedi and not fall into the hands of the Dark Side.
Motivation
To fight and win with minimum loss of life. Melfin is motivated by their loss of community and family. They strive to maintain an allegiance to the Jedi and become stronger in will and might.
Morality
Somewhat of a neutral good character, Melfin aims to be a force of good, but one that is on the side of justice. They're the type who would stand on the side of what they see as right, even if it meant creating conflict with a superior.
88 - Light Side Paragon
Description
Athletic build, medium height, red eyes and ear-length bluish black hair. Often dons black clothing. Melfin is a strong-headed character, though not necessarily stubborn. Courageous and kind, though they have a bite when threatened.