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Grit 1 |
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Fly Casual 31 |
Gain +1 Strain Threshold |
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Quick Strike |
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Fly Casual 31 |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Rapid Reaction |
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Fly Casual 31 |
Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
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Quick Draw |
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Fly Casual 31 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
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Lethal Blows 1 |
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Fly Casual 31 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
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Toughened 1 |
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Fly Casual 31 |
Gain +2 Wound Threshold |
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Confidence |
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Fly Casual 31 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
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Lethal Blows 2 |
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Fly Casual 31 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
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Spitfire |
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Fly Casual 31 |
After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |
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Dedication |
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Fly Casual 31 |
Gain +1 to a single characteristic (Agility). |
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Improved Quick Draw |
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Fly Casual 31 |
May use Quick Draw twice per round. |
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Guns Blazing |
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Fly Casual 31 |
As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with twp weapons. |
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Natural Marksman |
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Fly Casual 31 |
Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. |
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Deadly Accuracy |
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Fly Casual 31 |
When acquired, choose 1 combat skill (Ranged (Light)). Add damage equal to ranks in skill to one hit of successful attack made using that skill. |
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Adversary 2 |
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Upgrade difficulty of all checks to attack this character by 2. |
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Nemesis Wounds and Strain |
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Increased Wounds by 6, and Strain by 3. |
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Nemesis Cunning |
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Increased Cunning by 2. |