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Point Blank (x2) |
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E-CRB 141 |
The character adds one damage per rank of Point Blank to one hit of successful Ranged [Heavy] or Ranged [Light] attacks made while at short range or engaged. |
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Side Step |
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E-CRB 142 |
As manuver, suffer strain up to ranks in Side Step. Upgrade all ranged combat checks against the character equal to the amount of strain taken. |
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Strong Arm |
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E-CRB 145 |
Characters with the Strong Arm talent threat thrown weaspons as if they had one step greater range, to a maximum of medium range. |
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Natural Marksman |
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E-CRB 139 |
Once per game session, the character may reroll any one Ranged [Light] or Ranged [Heavy] check. |
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Sniper Shot (x3) |
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E-CRB 142, A-CRB 156 |
As manuver, increase the maximum range of weapon by one range band per rank of Sniper Shot. Upgrade the difficulty of the attack per rank as well. |
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Toughened (x2) |
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E-CRB 145 |
The character increases his wound threshold by two per rank of Toughened. |
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Lethal Blows (x3) |
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E-CRB 138, A-CRB 151 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
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True Aim (x4) |
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E-CRB 145, A-CRB 158 |
Once per round, make True Aim maneuver for a ranged attack. Gain benefits of aiming plus upgrade the attack roll once per rank of True Aim. |
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Dedication |
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E-CRB 134 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characeristic above six. |
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Deadly Accuracy, Ranged [Heavy] |
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A-CRB 145 |
The character may add his basic training ranks in skill as additional damage to one hit of a successful attack with that skill. |