Sniper by TCHubler

Species
Human
Career
Hired Gun
Specializations
Hired Gun: Mercenary Soldier; Soldier: Sharpshooter
System
Edge of the Empire

5
Threshold 17
Current 0
Threshold 12
Current 1
Ranged 0
Melee 0

Characteristics

3
5
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"The Black Comet" Heavy Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 3, Auto-Fire, Cumbersome 5 (3 when prone or kneeling)
Damage
13
Critical
3

420

Weapons & Armor

The Black Comet
Heavy Blaster Rifle with Marksman Barrel, Custom Grip, and Bipod mount.

Laminate armor with integrated long range com, enhanced optics suite, and integrated ascension gear.

Personal Gear

Electrobinoculars
Stimpack
Extra Reload
Fusion Cutter
Entreching tool
Utility belt
Load bearing gear
Backpack
Canteen
Rations
Holographic ghillie suit
Camoflage Netting



Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank (x2) E-CRB 141 The character adds one damage per rank of Point Blank to one hit of successful Ranged [Heavy] or Ranged [Light] attacks made while at short range or engaged.
Side Step E-CRB 142 As manuver, suffer strain up to ranks in Side Step. Upgrade all ranged combat checks against the character equal to the amount of strain taken.
Strong Arm E-CRB 145 Characters with the Strong Arm talent threat thrown weaspons as if they had one step greater range, to a maximum of medium range.
Natural Marksman E-CRB 139 Once per game session, the character may reroll any one Ranged [Light] or Ranged [Heavy] check.
Sniper Shot (x3) E-CRB 142, A-CRB 156 As manuver, increase the maximum range of weapon by one range band per rank of Sniper Shot. Upgrade the difficulty of the attack per rank as well.
Toughened (x2) E-CRB 145 The character increases his wound threshold by two per rank of Toughened.
Lethal Blows (x3) E-CRB 138, A-CRB 151 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
True Aim (x4) E-CRB 145, A-CRB 158 Once per round, make True Aim maneuver for a ranged attack. Gain benefits of aiming plus upgrade the attack roll once per rank of True Aim.
Dedication E-CRB 134 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characeristic above six.
Deadly Accuracy, Ranged [Heavy] A-CRB 145 The character may add his basic training ranks in skill as additional damage to one hit of a successful attack with that skill.

Background

Motivation

Obligations

Description

Other Notes

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