Fearsome Countenance |
|
F&D CRB |
Zabrak add automatic advantage to all Coercion checks they make. |
Toughened |
9 |
F&D CRB |
Gain +2 to wound threshold. (+1 free rank) |
Durable |
3 |
F&D CRB |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Parry |
1 |
F&D CRB |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 + ranks in parry. |
Grit |
7 |
F&D CRB |
Gain +1 strain threshold. (+1 free rank) |
Enduring |
1 |
F&D CRB |
Gain +1 soak value. |
Hard Headed |
2 |
F&D CRB |
When staggered or disoriented, perform the Hard Headed action, make a Daunting (4p) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
Headbutt |
|
F&F KoF |
Perform Headbutt incidental, suffering 2 wounds to knock down and disorient enemy. |
Improved Hard Headed |
|
F&D KoF |
When incapacitated due to strain exceeding threshold, may take a more difficult hard-headed action to reduce strain to 1 below threshold. |
Dedication |
3 |
F&D CRB |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Intimidating |
1 |
F&D CRB |
May suffer a number of strain to downgrade difficulty of Coercion checks. or upgrade difficulty when targeted by Coercion cheeks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
Lethal Blows |
1 |
F&D CRB |
Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Embrace Your Hate |
1 |
F&D KoF |
May spend 1 Destiny Point and then suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank. |
I can break these cuffs! |
|
Custom |
You can't break those cuffs! Decrease difficulty of checks to break out of ensnare. |
Gearhead |
1 |
F&D KtP |
Remove setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Armor Master |
|
F&D KtP |
When wearing armor, increase total soak value by 1. |
Improved Armor Master |
|
F&D KtP |
When wearing armor with a soak value of 2 or higher, increase defense by 1 . |
Tinkerer |
1 |
F&D KtP |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Imbue Item |
|
F&D CRB |
Take the Imbue Item maneuver; suffer 1 strain and commit one force die to grant one weapon. piece of armor. or item an improvement while a force die remains committed. Suffer 1 strain every round a force die remains committed. |
Force Rating |
1 |
F&D CRB |
Force rating +1. |
Falling Avalanche |
|
F&D KtP |
Suffer 2 strain to add damage equal to brawn to next lightsaber combat check made that turn. |
Supreme Armor Master |
|
F&D KtP |
Once per round. may suffer 3 strain to take the Armor Master incidental; reduce the next Critical injury suffered by 10 per Point of soak, to a minimum of 1. |
Improved Headbutt |
|
Custom |
Headbutt works up to silhouette 3, but costs 3 wounds against targets that large. |
Multiple Opponents |
1 |
F&D CRB |
Add boost to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents. |
Quick Strike |
1 |
F&D CRB |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Inventor |
1 |
F&D CRB |
When constructing new items or modifying attachments, add boost or remove setback per rank of Inventor. |