Breach 1, Sunder, Vicious 2, Customizable(+1 HP), Personalized Design(+1 succ to a SUCCESSFUL check), Innate Quick Draw, Custom Grip(-Setback when Lynn using it, +2 Setback for everyone else), Accurate 1
Breach 1, Sunder, Disorient 3, Vicious 4, Customizable, Crossguard(Spend 2 adv or 1 triumph to disarm opponent), Disguised 3(1 setback per rank when trying to detect unignited lightsaber), Defensive 1
Damage
6
Critical
2
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
0
535
1190
Weapons & Armor
Protective Amulet [0Enc]
-While active, makes the user immune to environmental effects. (i.e. fire, acid, corrosive atmospheres)
-While active, user also acts as if in normal gravity at all times.
-While active, user also can breath normally underwater and in a vacuum.
-While active, user is also immune to burn effect.
-Noticable: Force users add B to checks to determine the talisman isalchemically crafted item and not merely decorative jewelry or an ornamental keepsake.
Lynn's Robes(4 soak, 1 def(melee/ranged), (HP2)) Enc 1
Lynn's Original Lightsaber(Illum Crystal)(HP4/6){Customizeable, Personalized Design, Illum Crystal[1x -1CR; 2x +1 Vicious; 4x +1 Damage](2), Magnetic Weapon Tether[1x Innate Quick Draw, can be retrieved as an incidental if within engaged range](1)
Custom Grip[Removes 1 Setback, Accurate +1](1)} 1
Nala's Cortosis Shield(HP8){Cortosis Forging[2x +1 Pierce](1), Superior(1)}
-Vibroknife(HP2)
Personal Gear
Comlink(handheld) 1
Glow Rod 1
Utility Belt 1
Stimpak 5
Breathmask 1
Backpack 1
Food Preparation System 1
Ration Pack 2
"Survivalist" Mess Kit 1
Climbing Gear 1
Macrobinoculars 1
Lynn's Multi-tool(+1adv on Mechanics checks this tool was used for)
PTP 1
Assets & Resources
Lynn's New Lightsaber "Stinksaber"(Tainted Nightsister Crystal)(HP 6){Customizable, Disguised 3, Crossguard, Tainted Nightsister Crystal[no mods](2)}
525 credits worth of parts
(PP)- Slightly Dazed "Disorient until end of encounter."
1 stim used
Talents
Name
Rank
Book & Page
Description
Soothing Tone
1
Savage Spirits pg31
Once per encounter when riding, take a Soothing tone action; make a (PP) Knowledge(Xenology) check to allow the beast to recover Strain equal to (success))
Grit
2
F&D CRB pg144
Gain +1 Strain Threshold
Conditioned
1
F&D CRB pg141
Remove (setback) per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain gained from falling by 1 per rank of Conditioned.
Improved Animal Bond
1
Savage Spirits pg30
When performing a maneuver to direct a bonded animal, may suffer 1 Strain to add (boost) to the animal's next check.
Natural Outdoorsman
1
F&D CRB pg148
Once per session, may re-roll any one Resilience or Survival check.
Force Rating
2
F&D CRB pg143
Gain +1 Force rating
Toughened
1
F&D CRB pg153
Gain +2 WT
Parry
1
F&D CRB pg149
If wielding a Lightsaber or a Melee weapon when hit by a melee attack, can suffer 3 Strain to reduce damage by 2 plus ranks in Parry
Enduring
1
Savage Spirits pg30
Gain +1 Soak value
Intimidating
1
F&D CRB pg145
May suffer Strain equal to ranks in Intimidating, downgrade diffifulty on Coercion checks or upgrade difficulty on Coercion checks directed at the character by an equal number of Strain spent.
Lethal Blows
1
Knights of Fate pg31
+10/rank on Critical Injury rolls inflicted by the character
Embrace Your Hate
1
Knights of Fate pg30
(1 Conflict at the start of the session) May spend 1 Destiny point and then suffer Conflict equal to ds DP in pool to add equal damage to a melee attack. May only use once per encounter per rank.
Quick Strike
1
Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet during this encounter
Multiple Opponents
1
Add BOOST to Lightsaber, Melee and Brawl checks when engaged with multiple opponents
Dedication
1
Increase a characteristic by 1(to a limit of 6)[Brawn]
Force Powers
Force Rating
3
Power
Enhance
Description
When making an Athletics check, the force user may roll and Enhance power check as part of the pool. The user may spend (Force Point) to get (Success) or (Advantage) (user's choice) on the check.
Upgrade
Effect
Control
Can be used with Resilience skill.
Control
Can be used with Brawl skill
Control
Ongoing effect: commit (Force Die) , the user increases Brawn by 1 (up to a maximum of 6)
Power
Sense
Description
The user may spend (FP) to sense all living things within Short range.
The user may spend (FP) to sense the emotional state of one living target with whom she is engaged with.
Upgrade
Effect
Power
Ebb/Flow
Description
Ebb: When the Force users makes a skill check, she may roll an Ebb power check as part of the roll; user may spend FP to suffer 1 Strain, then inflict 1 strain to other engaded characters.
Flow: When the Force users makes a skill check, she may roll an Flow power check as part of the roll; user may spend FP to heal 1 Strain.
Upgrade
Effect
Power
Bind
Description
The user may spend FP to immobilize a target within short range until the end of the user's next turn. If the user used any DSP to generate FP, the target also suffers 1 wound(ignoring soak).
Upgrade
Effect
Strength(1)
Spend FP to disorient the target for a number of turns equal to Strength upgrades purchased.
Power
Move
Description
The user may spend FP to move one object of silhouette 0 from Short range up to her maximum range. The default maximum range is Short.
Upgrade
Effect
Power
Influence
Description
The character may spend FP to strain the mind of one living target within engaged range, inflicting 1 strain.
The user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends FP and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting 1 round or 5 minutes.
Background
Cultural Background: Primitive Backwater
Experiencing the Force: One with the Force
Motivation
Faith: Friends and Family
Challange: Superiority
Morality
Morality: 91 (+5 XP & +1000 credits)
Light-Side Paragon (1 LS DP, +1 ST)
Emotional Strength: Brave
Emotional Weakness: Reckless
Description
Female, born towards the end of 28 BBY; 198 cm tall, 98kg, tall muscular build, but not bulky. White skin (with a tiny bit of tan), emerald green eyes, dark blonde(with a hint of red/ginger) straight hair reaching down to around in between her chin and the middle of her neck. Scars all around her body, notable ones are the big claw mark covering her back and a scar starting below her left eye and ending above her right eye. Hates flavorless food, loves to eat and can down a litre bottle of 50% alcohol like it's nothing.
Other Notes
Carries around small containers of dried&ground herbs and spices, a litre bottle of home-made alcohol(54%) made from a collection of different fruits and a hard-cover journal with sketches and notes of plants and animals, guides on planting herbs and vegetables and making alcohol, records of harvests, and some journal entries. Both of the hard covers have a hidden compartment, where a few pages of paper can be hidden. The front cover holds a few pages with sketches of lightsabers and armored robes on them, and instructions about maintaining a lightsaber and using the force and some fine tools to power up the kyber crystal in the lightsaber. The back cover holds 4 pieces of paper, 8 pages in total, the first seven pages are dedicated to skethes and notes about techniques from each of the seven lightsaber forms(each form gets it's own page), while the 8th page has sketches of different stances she uses, notes on different force powers, some ramblings about a wound in the Force and her losing her connection to the Force, unreadable scribbles with the only readable words being "apathy", "coward","blame","forgiveness" and "repent". There's also a note at the bottom of the page, in all caps "RED HOLOCRON BAD! SCARY MAN WITH SPIKY HEAD!".