Galaxy Mapper |
1 |
|
Remove 1 setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. |
Grit |
2 |
|
Gain +1 strain threshold |
Full Throttle |
1 |
|
Take a Full Throttle action; make a Hard Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. |
Skilled Jockey |
1 |
|
Remove 1 setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Short Cut |
1 |
|
During a chase; add boost per rank in Shortcut to any checks made to catch or escape an opponent. |
Overwhelm Defenses |
1 |
|
Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every 2 advantage spent. |
Debilitating Shot |
1 |
|
Upon successful attack with a starship or vehicle weapon, may spend 2 advantage to reduce the maximum speed of the target by 1 until the end of the next round. |
Planet Mapper |
1 |
|
Remove 1 setback per rank of Planet Mapper from Streetwise or Survival checks used for navigation on a world. Such checks also take half normal time. |
All-Terrain Driver |
1 |
|
Do not suffer usual penalties for driving through different terrain when using Piloting (Planetary). |
Toughened |
2 |
|
Gain +2 Wound Threshold. |
Fine Tuning |
1 |
|
When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
Solid Repairs |
1 |
|
The character repairs +1 Hull Trauma per rank of Solid Repairs whenever they repair a starship or vehicle. |
Gearhead |
2 |
|
Remove 1 setback per rank of Gearhead from Mechanics checks. Have the credit cost to add mods to attachments. |
Redundant Systems |
1 |
|
Once per session, may take a Redundant Systems action; make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |
Enduring |
1 |
|
Gain one soak |
Bad Motivator |
2 |
|
Once per game session, may take a Bad Motivator action; make a Hard Mechanics check to cause one targeted device to spontaneously fail. |
Hard headed |
1 |
|
no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy. The character may use the Hard Headed action to recover from |