Weapons & Armor
Phase I Clone Trooper Armor HP 2 (3) Enc 1 (4)
*includes a comlink
Squad Tactical Systems: Add 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment.
Reverse Engineered DC-15 Blaster Rifle HP 4 (6) Enc 5
Enhanced XCiter: Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check [Pierce +1] [Pierce +1] [Pierce +1]
Custom Blaster Suppressor: Add 2 setback dice to Perception and Vigilance checks to locate a concealed shooter.
Blaster Energy Dampener: Increases difficulty of checks to detect weapon-fire by 1 Damage -1 [Add 1 setback dice to detecting weapon-fire]
Weapons Sling: Cumbersome -1 [Innate Quick Draw Talent]
Telescopic Optical Sight: Reduce the difficulty of long or extreme range combat checks by one.
DC-17 Hand Blaster HP 1 (3) Enc 2
Clone Firing Key: Weapon functions only in hands of a clone trooper.
Blaster Suppressor: Add 2 setback dice to Perception and Vigilance checks to locate a concealed shooter.