Toughened |
3 |
Mandalorian Warrior, Trailblazer |
+2 wounds threshold |
Calm Warrior |
2 |
Mandalorian Warrior |
May suffer a number of strain to downgrade difficulty of Cool (pr) checks, or upgrade difficulty of incoming coercion (willpower) checks by an equal number. Strain Suffered this way cannot exceed ranks in Calm Warrior. |
Conditioned |
2 |
Mandalorian Warrior |
Remove 1 Setback die per rank of conditioned from athletics and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned. |
Grit |
3 |
Mandalorian Warrior, Trailblazer, Scout |
+1 strain threshold |
Armor Master |
1 |
Mandalorian Warrior |
While wearing armor, increase total soak value by 1. |
Side Step |
2 |
Mandalorian Warrior |
Once per round may perform the side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Jump Up |
1 |
Mandalorian Warrior |
Once per round may stand from seated or prone as an incidental. |
Jetpack Expertise |
1 |
Mandalorian Warrior |
The character may spend 1 advantage from their checks to remove 1 system strain from their jetpack. (they may choose this effect multiple times when spending advantage) |
Point Blank |
2 |
Mandalorian Warrior |
Add 1 damage per rank of point blank to damage of one hit of successful attack using Ranged (Light or Heavy) at short or engaged range. |
Improved Armor Master |
1 |
Mandalorian Warrior |
While wearing armor with a soak value of 2 or higher, increased defense by 1. |
Hit und Run |
1 |
Mandalorian Warrior |
After the character completes an attack targetting an opponent they are engaged with, they may imediately move to short range using a jetpack. |
Death From Above |
1 |
Mandalorian Warrior |
Once per encounter, inflict 1 system strain on jetpack and make a Hard [3 purple] piloting check. For each success one adversary in short range is knocked prone. May spend triumph to stagger one affected target. |
Momentum |
1 |
Mandalorian Warrior |
The character deals additional damage on their first hit equal to number of range bands they moved in the current round. |
Improved Side Step |
1 |
Mandalorian Warrior |
When the character performs the side step manuever, untill the start of their next turn they may spend 3 threat or 1 despair from an attackers check to inflict one hit with a ranged weapon they are wielding. |
To the Death |
1 |
Mandalorian Warrior |
Once per session, suffer strain up to Willpower and add +10 per strain suffered to critical hits the character inflicts or suffers till end of the encounter. |
Dedication |
1 |
Mandalorian Warrior |
Gain +1 to a single characteristic (Agility). this cannot bring a characteristic above 6. |
Stalker |
2 |
Trailblazer, Scout |
Add 1 boost die per rank in stalker to all stealth and coordination checks. |
Outdoorsman |
2 |
Trailblazer |
Remove a Setback Die per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). |
Expert Tracker |
1 |
Trailblazer |
Remove a Setback Die per rank of Expert Tracker from checks to find tracks or track targets. Deacrease time to track a target by half |
Disorient |
1 |
Trailblazer |
After hitting with a combat check, may spend 2 advantage to disorient target for number of rounds equal to ranks in Disorient. |
Prime Positions |
1 |
Trailblazer |
When the character or an ally within short range takes cover, they increases soak against ranged attacks by 1 per rank in prime positions untill they leave that cover. |
Dodge |
1 |
Trailblazer |
When targetted by a combat check, may perform a dodge incidental to suffer strain no greater than ranks of dodge, then upgrade the difficulty of the check by that number. |
Dedication |
1 |
Trailblazer |
Gain +1 to a single characteristic (Brawn). this cannot bring a characteristic above 6. |
Quick Strike |
1 |
Scout |
Add boost die per rank of quick strike to conflict checks against targets that have not acted yet this encounter |
Shortcut |
1 |
Scout |
During a chase, add 1 boost die per rank in shortcut to any check made to catch or escape an opponent. |