Robert 'Bobby' Shaw by Alomodo

Species
Human
Career
Technician
Specializations
Mechanic
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Int) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light 44' Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockout
Damage
2
Critical
5

0
110
10
3/8

Weapons & Armor

E1 - Merr-Sonn Model 44 Blaster Pistol
Augment: Filed front sight.
E1 - Heavy Clothing

Personal Gear

E1 - Glow Rod
+1 - Utility Belt
E0 - Commlink [Handheld]

Assets & Resources

E0 - Ration Pack
E0 - Emergency Repair Patch x2
E0 - Stimpack

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gear Head 1 89 Remove [BLACK] per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Fine Tuning 1 89 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.
Solid Repairs 1 89 The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Quick Draw [44' Blaster Pistol AUGMENT] 1 141 Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

Background

Bobby grew up in the Outer Rim on a Dust Bowl planet. His family, consisting of his parents and younger sister, were the only companions he had, and they lived a simple, hardworking life. Bobby's father ran the local auto repair shop, a dusty and run-down garage where the townsfolk brought their beaten-up Harvesters, Droids, and wagons for repairs.

As a child, Bobby displayed an innate aptitude for machinery and gadgets. He spent countless hours watching his father work on engines, poring over Datapads, and tinkering with broken devices that the town's folks had discarded. The hum of engines, the smell of oil, and the rhythmic clinking of tools and whirring of machines became the soundtrack of his formative years. Bobby's father, recognizing his son's talent, began teaching him the tricks of the trade, passing down his knowledge, and nurturing Bobby's burgeoning passion for mechanics.

Tragedy struck when a group of raiding outlaws swept through the town, leaving a trail of destruction in their wake. While Bobby and his parents managed to escape with their lives, they lost everything, including his little sister. It was this heart-wrenching experience that began Bobby's obsessive attachment to his machines, his creations providing him with a sense of stability and control that was otherwise missing from his life.

In his early adulthood, Bobby found work as a freelance mechanic hopping from planet to planet, he utilized his skills to patch up various docked ships and high-end vehicles. Eventually, a group of smugglers with ties to the Hutts brought in a YT-1000 that had suffered severe damage during a high-speed chase with law enforcement. The smugglers were impressed by Bobby's ability to repair the ship quickly and discreetly, and they saw potential in him beyond just fixing starships. They made Bobby an offer: become their on-board repair tech and hacker, and in return, they promised a handsome paycheck, and freedom to augment their ship with whatever he liked.

Bobby agreed to the work, becoming a crucial asset to their operations. He honed his splicing skills, providing the group with the means to bypass security systems and gain access to restricted areas. At the same time, he continued to tinker with gadgets and machines, creating ingenious contraptions that aided the smugglers in their illicit endeavours. He also began to grow incredibly attached to the ship and became quite formidable with a blaster should anyone threaten to damage her.

As he became more deeply entrenched in their world, Bobby's skills and resourcefulness would be put to the test in ways he never could have imagined. His connection to machines and mechanics has taken on a new, more dangerous significance in the world of crime and intrigue.

Motivation

Knowledge: Wants to learn to create artifical intellegence and figure out how to upgrade themselves to become his best self. Trans-humanist.

Obligations

[10] - Obsession: Bobby has an unhealthy attachment to his ship and items he has augmented, constantly fixing and fine-tuning, treating them as alive. Bobby can [and will] become aggressive if they are fiddled around or threatened by someone else.

Description

See Pic

Other Notes

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