Nardel by biggreen10

Species
Whiphid
Career
Seeker
Specializations
Hunter, Hermit
System
Edge of the Empire

5
Threshold 20
Current 0
Threshold 13
Current 0
Ranged 3
Melee 4

Placeholder Image

Characteristics

4
3
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 FFF
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0 FFF
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0 FFF
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0 BFFF
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0 FFF
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2 *BFFF
Vigilance (Will) X 1 BFFF
Brawl (Br) 0 FFF
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0 FFF
Ranged: Heavy (Ag) X 3 FFF
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0 FFF

Attacks

M-300 Hunting Blaster
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 2, Stun Setting, -1[D] at long and extreme, Remove 1[SB]
Damage
8
Critical
3
Tusks
Range
Engaged
Skill
Brawl
Viscious I, Knockdown, Disorient I
Damage
+2
Critical
4
Revelry
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Guided 2, Knockdown
Damage
10
Critical
3
Nightstinger Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 3, Cumbersome 3, Pierce 1, Stun Setting
Damage
10
Critical
2
Nardel's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Sunder
Damage
6
Critical
2

15
445
15387

Weapons & Armor

Ancient Battle Armor - 2 soak, 1 Def, 1 HP

Nardel's Saber
Crossguard: May spend ☤ or ♼♼♼ on enemy Melee or Lightsaber check to disarm enemy.
Disguised: Add ■ to checks to identify the lightsaber as such when it is not ignited.
Personalized Inlay: Reduce the difficulty of checks to modify any crystal installed in this lightsaber by 1.

Personal Gear

Commlink (Handheld)
4x Stimpack
Climbing Gear
Glow Rod
Beast Call - 2D to resist, 2D computers to encode
Awesome Nexu Fang

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Hunter 2 Add B to checks with animals, add 10 to crits on them too
Expert Tracker 1 Remove [SB] to track, tracking time cut by 50%
Uncanny Senses 1 [B] to Perception
Natural Hunter Reroll 1 Vigilance or Perception check per session
Uncanny Reactions 1 B to all Vigilance
Rapid Recovery 2 Heal additional strain per rank after encounters
Force Rating 3 +1 FR
Intuitive Shot 1 Add FR to Ranged
One With Nature 1 Use Survival to recover strain in wilderness
Animal Bond 1 Make a friend!
Menace Enemies within short of companion add [SB]
Grit 1 +1 ST
Toughened 3 +2 WT
Sixth Sense 1 +1 Ranged Def
Survival of the Fittest 1 Once per session, count FR as equal to ranks in Survival
Harass 1 May have a successful combat check by bonded animal deal no damage to upgrade the target's next attack once
Force Connection 1 Add FR to Survival or Xeno
Shroud 1 Spend 1 DP to hide in force including uses of powers

Force Powers

Force Rating
4
Power
Enhance
Description
Add FR to Athletics
Upgrade Effect
Control: Brawl Add FR to Brawl
Control: Coordination Add FR to Coordination
Control: Resilience Add FR to Resilience
Power
Farsight
Description
Use [FP] to ignore darkness for 1 minute
Upgrade Effect
Control: Fine Details Can see fine details at medium range
Control Vigilance Add Fr to Vigilance or Perception
Power
Manipulate
Description
Spend [FP] to recover 1 system strain
Upgrade Effect
Control: Item Damage Commit [FD] to ignore damage to one item
Control: Mechaincs Add FR to mechanics
Power
Alter
Description
Spend (FP) to make terrain either passable or difficult until end of next turn
Upgrade Effect
Control: Supplies Spend [FP] and pass a PP survival check to find food, water, and shelter in extreme range
Duration Commit [FD] to sustain power
Control: Animals Spend [FP] to share the senses of animals up to the range of the power, including [B] on Perception and Vigilance, along with other bonuses as appropriate
Control: Concealment Give all allies within range concealment
Range x 2 Spend [FP][FP] to extend range equal to ranks in Range

Background

Nardel was born to the Chief of the Razortusk Tribe of Toola, the Whiphid homeworld. Recent settlement on Toola has pushed the Whiphid tribes together, moving them from clans of 15-40 up to villages into the low hundreds. As part of the adaptation, Nardel's father sent him to the settlements to learn more about the galaxy as a whole, before he one day becomes chief. As part of the exploration, Nardel has wandered off planet, relocating to Daalaang III, and using his outdoor acumen to lead hunts and deal with dangerous wild life.

Motivation

Obligations

Responsibility - 20 - Nardel has learned much on his voyaging, but his thoughts often drift back to the new struggles of the Whiphids and the pressures pushing them to adapt.

Description

Other Notes

Assertiveness/Obstinancy -81- Nardel is effectively a prince, the scion of a growing tribe on Toola, and as such he is used to getting his way, and treating people below him as tools. Thiscan lead to issues where he can dismiss those around him who actually could be valuable to him.

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