QUICK STRIKE |
1 |
Gunslinger |
Add boost per rank of Quick Strike to combat checks to those who have not yet attacked |
RAPID REACTION |
1 |
Gunslinger |
Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
QUICK DRAW |
1 |
Gunslinger |
Once per round, draw or holster a weapon or accessible item as an incidental. |
INSPIRING RHETORIC |
1 |
Charmer |
Take the Inspiring Rhetoric action: make an Average Leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain. |
IMPROVED INSPIRING RHETORIC |
1 |
Charmer |
Each ally affected by Inspiring Rhetoric gains boost on all skill checks for a number of rounds equal to ranks in Leadership. |
SMOOTH TALKER |
1 |
Charmer |
When first acquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation, When making checks with that skill, spend (Triumph) to gain additional Success equal to ranks in Smooth Talker. CHOSEN SKILL (Negotiation) |
CEREMONIAL ARMOUR |
1 |
ARMOUR |
Remove two setback from social situations where armour would be inappropriate. |
RAPID RECOVERY - BIOFEEDBACK |
1 |
ARMOUR |
Recover one strain more strain when recovering strain. |
IMPROVED QUICK DRAW |
1 |
Gunslinger |
May use Quick Draw twice per round. |
GRIT |
2 |
Gunslinger, Soresu Defender |
Gain +1 strain threshold. |
CALL 'EM |
1 |
Gunslinger |
Do not add setback to combat checks due to the use of the Aim maneuver. |
Uncanny Reactions |
2 |
Force Emergent |
Add boost per rank of Uncanny Reactions to all Vigilance checks. |
Uncanny Senses |
2 |
Force Emergent |
Add boost per rank of Uncanny Senses to all Perception checks |
Toughened |
2 |
Force Emergent, Soresu Defender |
+2 Wound Threshold |
Parry |
3 |
Soresu Defender |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Defensive Stance |
2 |
Soresu Defender |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Reflect |
1 |
Soresu Defender |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Improved Reflect |
1 |
Soresu Defender |
When reflecting a hit that generated despair or three threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves |