Nari Tenau by P47Thunderbolt

Species
Human (Mandalorian)
Career
Bounty Hunter
Specializations
Survivalist, Assassin, Death Watch Warrior, Gunslinger
System
Edge of the Empire

8
Threshold 24
Current 0
Threshold 18
Current 0
Ranged 1
Melee 1

Characteristics

3
4
3
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 -2S
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0 -2S, +4B
Deception (Cun) 0
Discipline (Will) 0 Conf.
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) X 0 Nat
Skulduggery (Cun) X 0
Stealth (Ag) X 3 +4B
Streetwise (Cun) X 0
Survival (Cun) X 4 -?S, Nat
Vigilance (Will) X 3 +1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5 DA
Ranged: Light (Ag) X 2 PB1, SS, NAT
Ranged: Heavy (Ag) X 4 DA, PB1, SS, NAT
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Nari's Shatter Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Knockdown, Pierce 4, Superior, -1S, TOS
Damage
13
Critical
3
H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun setting, Superior
Damage
8
Critical
2
Electro-Pike
Range
Engaged
Skill
Melee
Accurate 2, Pierce 2, Stun setting
Damage
+3 [6]
Critical
2
(2) Fighting Knives
Range
Engaged
Skill
Melee
Pierce 3, Vicious 1, Paired
Damage
+1 [4]
Critical
1
Clip-Point Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 3, Vicious 1, -1S
Damage
+1 [4]
Critical
1
Drop-Point Knife
Range
Engaged
Skill
Melee
Cumbersome 2, Pierce 2, Vicious 2
Damage
+3 [6]
Critical
2
Spear-Point Knife
Range
Engaged
Skill
Ranged: Light
Pierce 2, Superior, Vicious 1
Damage
+2 [5]
Critical
1
(3) Throwing Vibroknives (Throwing)
Range
Short
Skill
Melee
Limited Ammo 1, Pierce 2, Vicious 1
Damage
4
Critical
2
(3) Throwing Vibroknives (Melee)
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1 [4]
Critical
2
(2) Wrist Blades
Range
Engaged
Skill
Melee
Pierce 1
Damage
+1 [4]
Critical
3
Whipcord Thrower
Range
Short
Skill
Melee
Ensnare 2
Damage
+1
Critical
5
Explosive Micro-Rocket
Range
Short
Skill
Ranged: Heavy
Blast 6, Limited Ammo 1
Damage
7
Critical
2
Flechette Micro-Rocket
Range
Short
Skill
Ranged: Heavy
Blast 5, Limited Ammo 1, Vicious 2
Damage
6
Critical
2

0
1615
3560

Weapons & Armor

Mandalorian Armor (+2 Soak, +1 Defense) (5/5: 2 Vambraces [right: 3/3: Retractable Wrist Blades, Sheath, Micro-Rocket Launcher] [left: 3/3: Retractable Wrist Blades, Sheath, Whipcord Thrower], Superior Armor Customization [-1 Enc, +1 Soak], Enhanced Optics Suite [Removes 2 Setback due to effects that obscure vision, +1 Vigilance, fully modded], Heating System [reduces difficulty of Resilience checks made to resist effects of extreme cold by one. Removes up to 2 Setback added to checks due to extreme cold], Custom Fit [Removes 2 Setback from Athletics and Stealth checks, fully modded])

Nari's Shatter Rifle (3/3: Superior Weapon Customization [adds Superior, +1 Damage], Custom Grip [-1 Setback, Accurate +1, fully modded], Telescopic Optical Sight [reduces difficulty by 1 at Long and Extreme range])

H-7 "Equalizer" Blaster Pistol (3/3: Overcharged Actuating Module [Damage +2, fully modded], Electronic Sighting System [Accurate +1, fully modded], Ascension Gun [Increase ascension speed by 1 range band mod])

Electro-Pike (2/3: Balanced Hilt [Accurate +2, Enc -1, fully modded])

(2) Fighting Knives (2/2: Mono-Molecular Edge [Crit -1, Pierce +1], Paired Weapons [reduce Advantage cost to hit with secondary weapon by 1])

Clip-Point Knife (2/2: Custom Grip [-1 Setback, Accurate +1, fully modded], Mono-Molecular Edge [Crit -1, Pierce +1])

Drop-Point Knife (2/2: Augmented Vibro-Motor [+2 Damage, +1 Vicious])

Spear-Point Knife (2/2: Superior Weapon Customization [Superior, +1 Damage], Mono-Molecular Edge [Crit -1])

(3) Throwing Knives (0/0)

Personal Gear

Load-Bearing Gear
Utility Belt
Electrobinoculars
(2) Stuncuffs
Sabacc Deck

Enhanced Optics Suite (1 +1 Vigilance Mod installed. Fully Modded).

Custom Fit (1 Remove an additional Setback from Athletics and Stealth checks Mod installed. Fully Modded).

Custom Grip (1 Item Quality [Accurate +1] Mod installed. Fully Modded).

Overcharged Actuating Module (1 Damage +1 Mod installed. Fully Modded).

Electronic Sighting System (1 Item Quality [Accurate +1] Mod installed. Fully Modded).

Ascension Gun (1 Add a Boost to checks to fire the ascension gun Mod installed, 1 Increase ascension speed by one range band Mod installed. Fully Modded).

Balanced Hilt (1 Item Quality [Accurate +1] Mod installed, 1 Decrease encumbrance of weapon by 1 to a minimum of 1 Mod installed. Fully Modded).

Mono-Molecular Edge (1 Item Quality [Pierce +1] Mod installed).

Mono-Molecular Edge (1 Item Quality [Pierce +1] Mod installed).

Mono-Molecular Edge (1 Item Quality [Pierce +1] Mod installed).

Custom Grip (1 Item Quality [Accurate +1] Mod installed. Fully Modded).

Augmented Vibro-Motor (1 Damage +1 Mod installed, 1 Item Quality [Vicious +1] Mod installed, 1 Decrease the weapon's Cumbersome quality by 1 Mod installed. Fully Modded).

Mono-Molecular Edge

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 5 EotE CRB 145 Increase WT by 2 per rank of Toughened.
Grit 5 EotE CRB 136 Increase ST by 1 per rank of Grit.
Enduring 1 EotE CRB 135 Increase Soak by 1 per rank of Enduring.
Armor Master EotE CRB 132 When wearing armor, the character increases his total soak value by one.
Armor Master (Improved) EotE CRB 132 When wearing armor with a soak value of 2 or higher, the character increases his defense by one.
Dedication 4 EotE CRB 134 Each rank permanently increases a single characteristic of the player's choice (Cunning, Agility, Intellect, Agility) by one point. This cannot bring a characteristic above six.
Confidence 1 EotE CRB 133 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If she decreases the difficulty to zero, she does not have to make a Discipline check.
Intimidating 2 EotE CRB 137 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Conditioned 2 CotR 38 The character removes 1 Setback per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by one per rank of Conditioned.
Stalker 4 EotE CRB 143 The character adds 1 Boost per rank of Stalker to all Coordination and Stealth checks.
Jump Up EotE CRB 138 Once per round on the character's turn, the character may stand from prone or a seated position as an Incidental.
Swift EotE CRB 144 The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers).
Outdoorsman 2 EotE CRB 141 The character removes 1 Setback per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this doesn't stack with additional ranks of Outdoorsman).
Expert Tracker 3 EotE CRB 135 Remove 1 Setback per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not stack with additional ranks of Expert Tracker.
Forager EotE CRB 135 Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks take half the time.
Natural Outdoorsman EotE CRB 139 Once per game session, the character may reroll any one Resilience or Survival check.
Hunter 2 EotE CRB 137 The character adds 1 Boost per rank of hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter.
Quick Draw EotE CRB 141 Once per round on the character's turn, she may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Quick Draw (Improved) May use Quick Draw twice per round.
Rapid Reaction 2 EotE CRB 141 The character may suffer a number of strain to add an equal number of Success to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Quick Strike 3 EotE CRB 141 When performing a combat check during combat, the character adds a Boost per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Sorry About the Mess Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter.
Call 'Em Do not add a Setback to combat checks due to the use of the Aim maneuver.
Precise Aim 2 EotE CRB 141 Once per round on the character's turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of Strain. The number of strain cannot exceed her ranks in Precise Aim. She then decreases the target's defense (ranged and melee) by one per strain suffered for that combat check.
Sniper Shot 1 EotE CRB 142 Once per round before making a non-thrown ranged attack, the character may perform a Maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of her ranged weapon up to one range band per rank. For each rank beyond the normal maximum range of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to the longer range).
Point Blank 1 EotE CRB 141 The character adds 1 damage per rank of Point blank to one hit of her successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Lethal Blows 5 EotE CRB 138 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Anatomy Lessons EotE CRB 132 After a successful attack with a non-starship/vehicle weapon, the character may spend a Destiny Point to add damage equal to her Intellect to one hit of the attack.
Soft Spot EotE CRB 143 After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to her Cunning to one hit of the successful attack.
Deadly Accuracy 2 EotE CRB 134 Each time the character gains a rank of Deadly Accuracy, she must choose one combat skill (Melee, Ranged [Heavy]). The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. She cannot choose the same combat skill twice.
Guns Blazing When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons.
Spitfire After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon.
Natural Marksman EotE CRB 139 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.
Side Step 1 EotE CRB 142 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Dodge 3 EotE CRB 135 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
To the Death CotR 44 Once per session, the character may take the To the Death! maneuver, suffering strain no greater than her Willpower rating. For each strain suffered this way, add +10 to Critical Injury rolls the character inflicts and suffers until the end of the encounter.

Background

Motivation

Obligations

10+10

Description

Verpine Shatter Rifle: Nari's rifle was custom-built to her specifications, and while that made it very costly, it was well-worth the credits. The powerful scope linked to her helmet's multi optic suite and integrated rangefinder provides her with unparalleled target acquisition, even in the worst conditions, while the grip, stock, and cheek weld are tailored to her body and armor, providing comfortable and intuitive ergonomics from multiple shooting stances whether she is wearing her armor or not.
It is deceptively lightweight for its size. the dark green polymer frame having been carefully crafted to reduce weight. Every metallic surface was given a matte-black finish to avoid a reflection that could reveal her position.

Other Notes

XP:
Characteristics:
Brawn (3) 30XP
Cunning (3) 30XP
Willpower (3) 30XP
Total: 90XP
Species Bonus:
Knowledge (Outer Rim), Knowledge (Xenology)
Career Skills:
Athletics, Perception, Vigilance, Ranged (Heavy)
Spec Skills:
Perception, Knowledge (Xenology)
Skills:
Athletics (2) 10XP (10)
Coercion (3) 5XP, 10XP, 15XP (30)
Cool (3) 5XP, 10XP, 15XP (30)
Mechanics (1) 5XP (5)
Negotiation (2) 10XP, 15XP (25)
Perception (3) 15XP (15)
Stealth (3) 5XP, 10XP, 15XP (30)
Survival (4) 5XP, 10XP, 15XP, 20XP (50)
Vigilance (3) 10XP, 15XP (25)
Melee (5) 5XP, 10XP, 15XP, 20XP, 25XP (75)
Ranged (Light) (2) 5XP, 10XP (15)
Ranged (Heavy) (4) 10XP, 15XP, 20XP (45)
Knowledge (Outer Rim) (2) 10XP (10)
Total: 365XP
Talents:
Survivalist (starting spec):
Forager (A1) 5XP
Stalker (A2) 5XP
Outdoorsman (A3) 5XP
Expert Tracker (A4) 5XP
Outdoorsman (2) (B1) 10XP
Swift (B2) 10XP
Hunter (B3) 10XP
Soft Spot (B4) 10XP
Toughened (C1) 15XP
Expert Tracker (2) (C2) 15XP
Natural Outdoorsman (C3) 15XP
Toughened (2) (D1) 20XP
Hunter (2) (D2) 20XP
Expert Tracker (3) (D3) 20XP
Enduring (E1) 25XP
Dedication (E2) 25XP
Grit (E3) 25XP
Total: 250XP
Assassin (20XP):
Grit (2) (A1) 5XP
Lethal Blows (A2) 5XP
Stalker (2) (A3) 5XP
Dodge (A4) 5XP
Precise Aim (B1) 10XP
Jump Up (B2) 10XP
Quick Strike (B3) 10XP
Quick Draw (B4) [OWNED]
Stalker (3) (C2) 15XP
Lethal Blows (2) (C3) 15XP
Anatomy Lessons (C4) 15XP
Stalker (4) (D1) 20XP
Sniper Shot (D2) 20XP
Dodge (2) (D3) 20XP
Lethal Blows (3) (D4) 20XP
Precise Aim (2) (E1) 25XP
Deadly Accuracy (E2) 25XP
Dedication (2) (E3) 25XP
Total: 270XP
Death Watch Warrior (30XP):
Toughened (3) (A1) 5XP
Intimidating (A2) 5XP
Conditioned (A3) 5XP
Grit (3) (A4) 5XP
Armor Master (B1) 10XP
Side Step (B2) 10XP
Jump Up (B3) [OWNED]
Intimidating (2) (C1) 15XP
Point Blank (C2) 15XP
Improved Armor Master (D1) 20XP
Conditioned (2) (D2) 20XP
Dedication (3) (E1) 25XP
To the Death (E2) 25XP
Total: 190XP
Gunslinger (50XP):
Grit (4) (A1) 5XP
Quick Strike (2) (A2) 5XP
Rapid Reaction (A3) 5XP
Quick Draw (A4) 5XP
Lethal Blows (4) (B1) 10XP
Grit (5) (B2) 10XP
Quick Strike (3) (B3) 10XP
Improved Quick Draw (B4) 10XP
Toughened (5) (C1) 15XP
Call 'Em (C2) 15XP
Dodge (3) (C3) 15XP
Sorry About the Mess (C4) 15XP
Confidence (D1) 20XP
Lethal Blows (5) (D2) 20XP
Guns Blazing (D3) 20XP
Rapid Reaction (2) (D4) 20XP
Dedication (4) (E1) 25XP
Spitfire (E2) 25XP
Natural Marksman (E3) 25XP
Deadly Accuracy (2) (E4) 25XP
Total: 350XP
Grand Total: 1,615

Credits:
500 (starting)
+75,000 (bonus credits)
-6,000 (Mandalorian Armor)
-5,000 (Superior Armor Customization)
-1,750 (Enhanced Optics Suite)
-1,000 (Heating System)
-400 (Custom Fit)
-200 (Modding)
-1,000 (2 Mandalorian Vambraces)
-300 (2 Wrist Blades)
-0 (2 Built-In Sheathes)
-600 (Whipcord Thrower)
-800 (Micro-Rocket Launcher)
-150 (Explosive Micro-Rocket)
-175 (Flechette Micro-Rocket)
-30,000 (Verpine Shatter Rifle)
-5,000 (Superior Weapon Customization)
-500 (Custom Grip)
-250 (Telescopic Optical Sight)
-100 (Modding)
-1,200 (H-7 "Equalizer" Blaster Pistol)
-650 (Overcharged Actuating Module)
-500 (Electronic Sighting System)
-500 (Ascension Gun)
-400 (Modding)
-500 (Electro-Pike [reskinned Force Pike])
-1,500 (Balanced Hilt)
-200 (Modding)
-500 (2 Vibroknives ["Fighting Knives"])
-300 (Paired Weapons)
-2,000 (2 Mono-Molecular Edge)
-200 (Modding)
-250 (1 Vibroknife ["Clip-Point Knife"])
-1,000 (Mono-Molecular Edge)
-500 (Custom Grip)
-200 (Modding)
-250 (1 Vibroknife ["Drop-Point Knife"])
-500 (Augmented Vibro-Motor)
-300 (Modding)
-250 (1 Vibroknife ["Spear-Point Knife"])
-5,000 (Superior Weapon Customization)
-1,000 (Mono-Molecular Edge)
-900 (3 Throwing Vibroknives [reskinned Vibrorang, minor changes])
-250 (Electrobinoculars)
-200 (2 Stuncuffs)
-40 (Sabacc Deck)
-100 (Load-Bearing Gear)
-25 (Utility Belt)
=3,560

Encumbrance:
Mandalorian Armor (5-3=2)
Vambraces (2)
Shatter Rifle (3)
Electro-Pike (2)
(2) Fighting Knives (2)
(3) Knives (3)
(3) Throwing Knives (3)
Flechette Micro-Rocket (0)
Electrobinoculars (1)
(2) Stuncuffs (0)
Sabacc Deck (0)
Total: 17

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