Toughened |
5 |
EotE CRB 145 |
Increase WT by 2 per rank of Toughened. |
Grit |
5 |
EotE CRB 136 |
Increase ST by 1 per rank of Grit. |
Enduring |
1 |
EotE CRB 135 |
Increase Soak by 1 per rank of Enduring. |
Armor Master |
|
EotE CRB 132 |
When wearing armor, the character increases his total soak value by one. |
Armor Master (Improved) |
|
EotE CRB 132 |
When wearing armor with a soak value of 2 or higher, the character increases his defense by one. |
Dedication |
4 |
EotE CRB 134 |
Each rank permanently increases a single characteristic of the player's choice (Cunning, Agility, Intellect, Agility) by one point. This cannot bring a characteristic above six. |
Confidence |
1 |
EotE CRB 133 |
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If she decreases the difficulty to zero, she does not have to make a Discipline check. |
Intimidating |
2 |
EotE CRB 137 |
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. |
Conditioned |
2 |
CotR 38 |
The character removes 1 Setback per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by one per rank of Conditioned. |
Stalker |
4 |
EotE CRB 143 |
The character adds 1 Boost per rank of Stalker to all Coordination and Stealth checks. |
Jump Up |
|
EotE CRB 138 |
Once per round on the character's turn, the character may stand from prone or a seated position as an Incidental. |
Swift |
|
EotE CRB 144 |
The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers). |
Outdoorsman |
2 |
EotE CRB 141 |
The character removes 1 Setback per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this doesn't stack with additional ranks of Outdoorsman). |
Expert Tracker |
3 |
EotE CRB 135 |
Remove 1 Setback per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not stack with additional ranks of Expert Tracker. |
Forager |
|
EotE CRB 135 |
Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks take half the time. |
Natural Outdoorsman |
|
EotE CRB 139 |
Once per game session, the character may reroll any one Resilience or Survival check. |
Hunter |
2 |
EotE CRB 137 |
The character adds 1 Boost per rank of hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter. |
Quick Draw |
|
EotE CRB 141 |
Once per round on the character's turn, she may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Quick Draw (Improved) |
|
|
May use Quick Draw twice per round. |
Rapid Reaction |
2 |
EotE CRB 141 |
The character may suffer a number of strain to add an equal number of Success to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. |
Quick Strike |
3 |
EotE CRB 141 |
When performing a combat check during combat, the character adds a Boost per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter. |
Sorry About the Mess |
|
|
Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
Call 'Em |
|
|
Do not add a Setback to combat checks due to the use of the Aim maneuver. |
Precise Aim |
2 |
EotE CRB 141 |
Once per round on the character's turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of Strain. The number of strain cannot exceed her ranks in Precise Aim. She then decreases the target's defense (ranged and melee) by one per strain suffered for that combat check. |
Sniper Shot |
1 |
EotE CRB 142 |
Once per round before making a non-thrown ranged attack, the character may perform a Maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of her ranged weapon up to one range band per rank. For each rank beyond the normal maximum range of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to the longer range). |
Point Blank |
1 |
EotE CRB 141 |
The character adds 1 damage per rank of Point blank to one hit of her successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
Lethal Blows |
5 |
EotE CRB 138 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Anatomy Lessons |
|
EotE CRB 132 |
After a successful attack with a non-starship/vehicle weapon, the character may spend a Destiny Point to add damage equal to her Intellect to one hit of the attack. |
Soft Spot |
|
EotE CRB 143 |
After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to her Cunning to one hit of the successful attack. |
Deadly Accuracy |
2 |
EotE CRB 134 |
Each time the character gains a rank of Deadly Accuracy, she must choose one combat skill (Melee, Ranged [Heavy]). The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. She cannot choose the same combat skill twice. |
Guns Blazing |
|
|
When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons. |
Spitfire |
|
|
After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |
Natural Marksman |
|
EotE CRB 139 |
Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check. |
Side Step |
1 |
EotE CRB 142 |
Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
Dodge |
3 |
EotE CRB 135 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
To the Death |
|
CotR 44 |
Once per session, the character may take the To the Death! maneuver, suffering strain no greater than her Willpower rating. For each strain suffered this way, add +10 to Critical Injury rolls the character inflicts and suffers until the end of the encounter. |