Jedi Master Ian Moone by Jeremy5710
Specializations
Investigator/Shien Expert
System

Force and Destiny
Characteristics
Talents
Name |
Rank |
Book & Page |
Description |
Street Smart |
5 |
Shien Expert |
Remove (k) from underworld/streetwise |
Shien Technique |
|
Shien Expert |
Lightsaber (cunning) |
Reflect |
3 |
Shien Expert |
suffer 3 strain to decrease ranged damage by 2+ranks |
Improved reflect |
|
Shien Expert |
May spend (tt) or (despair) to hit one target in medium range with damage equal to one hit after initial attack resolves. |
Side Step |
1 |
Shien Expert |
Suffer 2 strain to upgrade difficulty of incoming ranged attacks by number equal to ranks. |
Toughened |
2 |
Shien Expert |
+2 WT |
Grit |
2 |
Shien Expert |
+1 ST |
Conditioned |
1 |
Shien Expert |
Remove (k) from coordination/athletics. Reduce fall damage/strain by 1 per rank |
Parry |
1 |
Shien Expert |
Suffer 3 strain to reduce melee damage by 2+ranks. |
Counterstrike |
|
Shien Expert |
May spend threat or despair to upgrade next combat check against attacker after they miss. |
Defensive Stance |
1 |
Shien Expert |
strain = to ranks to upgrade incoming melee by same amount |
Dedication |
|
Shien Expert |
+1 will |
Uncanny Senses |
1 |
Investigator |
(B) on perception/vigilance |
Sense the Scene |
1 |
Investigator |
(Ddd) perception using the force. |
Talk the Talk |
|
Investigator |
Flip a DP to substitute any knowledge check for streetwise or underworld. |
Reconstruct the scene |
1 |
Investigator |
(Ddd) perception to determine physical characteristics of a single person at a crime scene within last 24 hours. |
Clever Solution |
1 |
Investigator |
May make one skill check using cunning rather than the linked characteristic |
Force Rating |
1 |
Investigator |
FR +1 |
Force Powers
Power
Warde’s Foresight
Description
The force user can feel the Force flowing around another individual to gain insight into what the person might do.
The user may spend (l/d) to gain hints about what another individual within short range is likely to do in the near future.
Upgrade |
Effect |
Strength (2) |
Spend (l/d)(l/d) to add (b) = to ranks on any skill check. |
Range (2) |
Spend (l/d) to increase range equal to ranks. |
Background
Master Ian Moone was recruited from the under city of Coruscant at the age of 4 years old. He was a street child, who only knew one of his parents, and was found by a sentinel who swooped in and saved him from certain death. But not before his mother was killed by the very same robber. The master felt bad for him, and sensed a strong connection to the force, despite the child showing no active abilities, he believed him to have great potential. Ian Moone chose to join the sentinel corps because he wanted to be exactly like the man who had saved him. Unfortunately he hasn’t had much of a social life and as a result his job is his life. He made master without taking an apprentice because of his expert skills as a criminal investigator. He now patrols the very streets he used to live on. His master was eventually killed by a bounty hunter, and he is hunting the man responsible. Unfortunately the war started, and he was made to be a general. So this has had to take a back seat. His unusual tactics are reflected in his legion, Moone’s Maruaders. They’re a Special Operations legion using: Shock troops, special forces, and intelligence assets to off balance the enemy from behind the lines. He values the lives of his troops, but only those with enough individuality to act independently: ARCs, Commandos, Intel Operatives, Clone Commanders etc. The rest of them are by his metrics, unfortunate victims in a conflict for which they are not responsible and he does not wish to grow close to men destined only to die.
Motivation
Unseen Hand: Moone does not seek credit for what he does, and if possible would prefer to avoid being recognized for his achievements at all. He's built just enough of a reputation in the underworld to get by and in the order to maintain his Master status, but he does not want to become famous. History is often written by those who are forgotten. In a perfect world his existence would only be recorded would be in the Jedi archives and the minds of the men who dared to cross him.
Morality
Strength/Malleability: This character is morally and ethically flexible, and judges situations and others based on relative circumstances for the good of the community rather than on a strict legal code.
Weakness/Dogmatic: When pressed or emotionally burned out, this character falls back on rigid edicts instead of context. It takes emotional energy to grasp context and some times there just isn't time.
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Support: Individually, lone republic citizens don't stand a chance against the combined might of the CIS. Only by working together can they hope to achieve a victory in this war. This PC is devoted to helping fellow PCs fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, the PC has many more opportunities than his fellows to fulfill his Duty to the Republic.
(130) Duty
(71) Morality
CR: 1
Jedi Master
Description
5' 6'' human male, scruffy beard. Sandy blonde hair, dark blue eyes. Is somewhat out of touch with Jedi Traditions as he went straight from the underworld to the battlefield and rarely makes it back to the temple. Holds relatively unusual views within the order about how to handle hardened criminals. This is especially evident because he personally recruited Codename: Quiz to join the 910th Legion Moone's Maruaders.
Other Notes
152 R&R
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+9000 Credits Starting
+1000 GM Rewards
-6000 Jedi Kit / Doubleblade Saber
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+120 starting (10 duty+110 racial)
+150 Heroic
+20 GM XP
-20 (Shien Expert)
-30 and -40 (cunning 4)
-30 path to power
Human skills (1 vig. / 1 disc.)
Career free (1 skull / 1 perc. / 1 dece. / 1 stealth)
Spec free (1 skull. / 1 Lightsaber)
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-5 (Street smarts
-10 (Shien technique)
-35 (3x Reflect)
-15 (improve reflect)
-5 (side step)
-15 (grit)
-10 (toughened)
-15 (counterstrike)
-20 (defensive stance)
-25 (dedication)
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Investigator
-5 (grit)