Second Wind |
1 |
79 EotE |
Once per encounter, may use Second Wind as an incidental to heal strain equal to ranks in Second Wind. |
Confidence |
1 |
79 EotE |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Command |
1 |
79 EotE |
Add 1 Boost per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline checks for next 24 hours. |
Grit |
1 |
79 EotE |
Gain +1 strain threshold. |
True Aim |
2 |
79 EotE |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Deadly Accuracy (Ranged Light) |
1 |
79 EotE |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one 1 hit of a successful attack made using that skill. |
Lethal Blows |
3 |
59 EotE |
Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Jump Up |
1 |
87 F&D |
Once per round, may stand from prone or seated as an incidental. |
Ataru Technique |
1 |
87 F&D |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Quick Draw |
1 |
87 F&D |
Once per round, as an incidental or accessible item as an incidental. |
Sniper Shot |
1 |
79 EotE |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Enduring |
1 |
78 EotE |
Gain +1 Soak value |
Deadly Accuracy (Lightsaber) |
1 |
59 EotE |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one 1 hit of a successful attack made using that skill. |
Stalker |
2 |
59 EotE |
Add 1 Boost per rank of stalker to all Stealth and Coordination checks. |