Threshold | 13 |
Current | 13 |
Threshold | 14 |
Current | 14 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 1 |
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Charm (Cun) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | X | 1 |
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Leadership (Pr) | X | 2 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 1 |
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Piloting: Planetary (Ag) | X | 1 |
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Piloting: Space (Ag) | X | 0 |
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Resilience (Br) | X | 1 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | 1 |
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Vigilance (Will) | X | 2 |
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Brawl (Br) | X | 0 |
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Gunnery (Ag) | X | 0 |
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Lightsaber (Ag) | X | 4 |
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Melee (Br) | X | 0 |
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Ranged: Light (Ag) | X | 5 |
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Ranged: Heavy (Ag) | X | 2 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
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Stun Setting |
Damage7+5 |
Critical3 |
|
Aldor's Lightsaber |
RangeEngaged |
SkillLightsaber |
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Breach 1, Sunder |
Damage10+4 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Second Wind | 1 | 79 EotE | Once per encounter, may use Second Wind as an incidental to heal strain equal to ranks in Second Wind. |
Confidence | 1 | 79 EotE | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Command | 1 | 79 EotE | Add 1 Boost per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline checks for next 24 hours. |
Grit | 1 | 79 EotE | Gain +1 strain threshold. |
True Aim | 2 | 79 EotE | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Deadly Accuracy (Ranged Light) | 1 | 79 EotE | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one 1 hit of a successful attack made using that skill. |
Lethal Blows | 3 | 59 EotE | Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Jump Up | 1 | 87 F&D | Once per round, may stand from prone or seated as an incidental. |
Ataru Technique | 1 | 87 F&D | When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Quick Draw | 1 | 87 F&D | Once per round, as an incidental or accessible item as an incidental. |
Sniper Shot | 1 | 79 EotE | Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Enduring | 1 | 78 EotE | Gain +1 Soak value |
Deadly Accuracy (Lightsaber) | 1 | 59 EotE | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one 1 hit of a successful attack made using that skill. |
Stalker | 2 | 59 EotE | Add 1 Boost per rank of stalker to all Stealth and Coordination checks. |