Johnian by Taccquisha

Species
Tuskan Raider
Career
Soldier
Specializations
Sharp Shooter
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

"Precision X" Marksman Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
9
Critical
3
Arakyd Accelerated Charged Particle Array Gun
Range
Short
Skill
Ranged: Heavy
Blast 5, Stun Setting
Damage
6
Critical
3

15
152
1612

Weapons & Armor

"Precision X" Marksman Rifle
Arakyd Accelerated Charged Particle Array Gun
Heavy Clothing

Personal Gear

Stim Pack (3)
Grenades (2)
Military Backpack
Handheld comlink
Three Stun Packs
Then ration packs
Field Manual
Extra reload
Glow rod
Cantons
Field Goggles
Heavy Clothing

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Banther Rider 1 Add 1 automatic success result to Survival and Athletics checks to handle a Bantha.
Water Reclamater 1 Reduce difficulty of all Resilience and Survival checks related to enduring extreme heat or going without water once.
Sniper Shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
True Aim 1 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Lethal Blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents
Deadly Accuracy 1 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.

Background

Motivation

Duties

10 combat victory

Description

Other Notes

Return to Top