Galactic Republic super soldier by Gotmilk74

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer
System
Age of Rebellion

7
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 2
Melee 2

Characteristics

4
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

DC-15a Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Autofire, Pierce 1, Stun setting
Damage
9
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
M-8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3

0
260
50
9 / 10

Weapons & Armor

Arakyd Industries PX-11 "Battlement" Powered Armour Enc 2 (5) HP 1 (3)
*Suit is vacuum-sealed with life support, allowing wearer to survive in a vacuum or toxic environment for up to 1 hour. Suit helmet has a comlink as well as sophisticated sensors removing 2 setback dice from Perception, Surveillance, Vigilance and combat skill checks due to darkness, smoke, or environmental factors that obscure vision. Power pack lasts 12 hours of use.
Brawn +1 (shown) while wearing armour (does not increase soak or wound threshold). Athletics skill +1 (shown) while wearing armour. If armour loses power, encumbrance becomes 12, defense becomes 0 and lose Brawn increase.
Hardened HP Req-2: Prevents power armor from being deactivated by ion weapons. Encumbrance +2

DC-15a Blaster Carbine Enc 3 HP 4

DC-17 Hand Blaster Enc 2 HP 3
*May run out of ammo with 3 threat or a despair

M-8 Combat Knife Enc 1 HP 1

Personal Gear

Utility Belt Enc +1

Extra Reload Enc 1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 +2 Wound Threshold
Jury Rigged 1 Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use. (DC-15a Autofire)
Armor Master 1 When wearing armor, increase total Soak value by 1
Tinkerer 1 May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Dedication 1 +1 Agility
Improved Armor Master 1 When wearing armor of a Soak value of 2 or higher, increase Defense by 1
Deadly Accuracy 1 When Acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. (Ranged Light)

Background

Taken from a young age to be a part of the secret experimental Republic super soldier program originating before the Republic publically knew of the clones existence. These soldiers were meant to be the end all war machines, and were encouraged to customize their weapons and armor to their liking. Most were outfitted with droid brains outfitted into their suits

Motivation

Duties

Description

Other Notes

Logs:

30 XP for Brawn +1
30 XP for Agility +1
30 XP for Willpower +1

25 XP for Ranged Heavy +2
25 XP for Ranged Light +2

5 XP for Toughened
10 XP for Jury Rigged
15 XP for Armor Master
20 XP for Tinkerer
25 XP for Dedication
25 XP for Improved Amor Master
20 XP for Deadly Accuracy

Credits:

9000 Credits for Arakyd Industries PX-11 "Battlement" Powered Armour
900 Credits for Hardened
1000 Credits for Clone Trooper Kit (DC-15a)
1000 Credits for DC-17 Hand Blaster
25 Credits for Utility Belt
25 Credits for Extra Reload

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