Concealing robes (+1 soak, boost on stealth), Heavy Blaster Pistol, Force Pike
Personal Gear
Stimpacks (2) Backpack (1) Handheld Comlink (1)
Assets & Resources
Critical Injuries & Conditions
10, slowed down (1 purple)
Talents
Name
Rank
Book & Page
Description
Grit
1
Force and Destiny Core Rulebook pg. 144
Gain +1 strain threshold
Rapid Reactions
1
Force and Destiny Core Rulebook, pg. 150
The character may suffer a number of strain to add an equal number of success to any vigilance or cool checks to determine initiative order. This number cannot exceed ranks in rapid reactions.
Skilled Jockey
1
Force and Destiny Core Rulebook, pg. 152
The character removes 1 setback die per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks.
Confidence
1
Force and Destiny Core Rulebook, pg. 141
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank in Confidence. If he decreases the difficulty to zero, he does not have to make the Discipline check.
Force Powers
Force Rating
1
Power
Move
Description
The player can move objects via the force
(total XP spent on power: 10)
Upgrade
Effect
Basic Power
The user may spend 1 force point to move one object of silhouette zero that is within short range, up to his maximum range. The default maximum range is short. (May not activate this multiple times)
Power
Enhance
Description
The player can perform athletic feats beyond the original scope of their natural abilities.
(total XP spent on power: 20)
Upgrade
Effect
Basic Power
When making an athletics check, the user may make a combined Enhance power check as part of the pool. The user may spend force points to add success and advantage (users choice) to the check.
Control
Take the Force Leap action: make an Enhance power check. The user may spend 1 force point to jump horizontally to any location within short range. (May not be activated multiple times)