Kuli Ned'Ix by TakTheCobbler

Species
Verpine
Career
Inquisitor
Specializations
System
Edge of the Empire

3
Threshold 22
Current 0
Threshold 23
Current 0
Ranged 1
Melee 1

Characteristics

3
4
3
5
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 2
Lightsaber (Cun) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 2

Attacks

Lightsaber pike
Range
Engaged
Skill
Lightsaber
Cumbersome 3, Breach 1, Defensive 1, Sunder
Damage
6
Critical
2
Heavy blaster rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, cumbersome 3
Damage
10
Critical
3

Weapons & Armor

Armored clothes.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Microvision 1 Microvision: The compound eyes of a Verpine are capable of seeing tiny, even microscopic, details. When closely examining an object, Ver- pine characters add (boost) to their Perception checks.
Radio-wave communication 1 Verpine can pro duce and hear radio waves, which allows them to silently communicate with other Verpine and spe- cially tuned comlinks within a 100-kilometer range
Intense focus 1 The Inquisitor performs the In- tense Focus maneuver, suffering 1 strain and up- grading the ability of his next skill check once.
Lethal blows 2 The Inquisitor adds +20 to any Critical Injury rolls inflicted on opponents.
Terrifying 1 At the beginning of an encounter, each of the Inquisitor's enemies must make a Hard () fear check

Background

Motivation

Obligations

Description

Other Notes

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