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forager |
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aor p147 |
remove up to 2 setback die from skill checks to find food, water, shelter. survival check to forage take 1/2 time |
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toughened |
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aor p158 |
increases wound threshold by 2 per rank of toughened |
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well rounded |
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aor p159 |
the character chooses any 2 skills. the permanently become career skills (computers, stealth) |
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dodge |
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aor p146 |
when targeted by a combat check the character may choose to suffer a number of strain, then upgrade the difficulty of the combat check by that number. the number of strain suffered cannot exceed his ranks in dodge |
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surgeon |
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aor p158 |
when this character makes a medicine check to help a character heal wounds, the target heals one addtional wound per rank of surgeon |
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bacta specialist |
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aor p143 |
patients under the characters supervision heal one addtional wound per rank of bacta specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care |
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stimpack specialisation |
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aor p157 |
whenever the character uses a stimpack, the target heals an additional wound per rank. 6th stim still has no effect |
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stim application |
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aor p157 |
the chracter may take the stim application action. to perform this action, he mut have access to drugs, a medpac, or stimpacks. he makes and average medicine check. if successful, one ally he is engaged with including himself increases one characteristic by one for the remainder of the encounter and suffers 4 strain. a single characters individual characteristics may each only be increased once by stim application during an encounter |
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stim application(improved) |
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aor p157 |
as an incidental, when performing the sim application action, the character may increase the difficulty of the medicine check to HARD(PPP). if he does so, the target of the action suffers 1 strain instead of 4 |
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its not that bad |
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aor p150 |
once per game session, when an ally is about to suffer a critical injury, the character can take an "its not that bad" incidental to make a hard(PPP) medicine check. if successful, the ally does not gain the critical injury and does not suffer any of its normal effects(although the attack that cuased the critical injury still deals damage as normal) |
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Dedication |
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aor p145 |
(+1 to intellecti) each rank permanently increases a singel characteristic by 1 point. this cannot bring a characteristic above 6 |
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Dark Vision |
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disciples of harmony p16 |
Arkanians remove up to ■■ due to darkness when making skill checks. |