Toughened 2 |
|
|
+2 wound threshold/rank |
Jury Rigged |
2 |
|
1 free item enhancement/rank |
Armor Master |
|
|
Increase soak of armor by 1 |
Tinkerer |
|
|
Give item 1 more hard point (items/rank) |
Dedication |
|
|
Increase a characteristic by 1 (Ag) |
Enduring |
|
|
+1 soak/rank |
Barrage |
|
|
+1 damage w/ heavy ranged at long/extreme |
Burly 2 |
|
|
-1 cumbersome for weapons/rank |
Brace 1 |
|
|
Remove 1 complication from environs/rank |
Grit |
3 |
|
Increase strain by +1 |
Quick Draw |
1 |
|
|
Improved Quick Draw |
1 |
|
|
Sorry about the Mess |
1 |
|
Decrease the Critical Rating of a weapon by 1 (minimum 1) against targets that have not yet acted this encounter. |
Rapid Reaction |
1 |
|
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of s to initiative checks. |
Guns Blazing |
1 |
|
As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with both weapons. |
Natural Marksman |
1 |
|
Once per session, may re- roll any 1 Ranged (Light) or Ranged (Heavy) check. |
Deadly Accuracy |
1 |
|
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |