Backpack +4 encumb
Belt +1 ecumb
3 grenades
4 stim packs
7 vials of poison
Fluid diffuser
Assets & Resources
Silhouette is 0
Scent- remove setback die against concealment
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
+1 to strain
Lethal blows
2
Add plus 10 per rank to critical injury result
Stalker
2
Add blue di per rank to all stealth and coordination checks
Dodge
2
When targeted may as incidental take strain up to ranks to upgrade the difficulty by that amount
Precise aim
1
Once per round may perform a precise aim maneuver. Suffer strain up to ranks and reduce targets melee and ranged defense by that number
Quick strike
1
Add blue dice per rank to combat checks against targets that have not acted yet
Targeted blow
1
After a successful attack may spend 1 destiny point to add agility in damage to one hit
Dedication +1 to a characteristic
1
+1 to any characteristic
Jump up
1
Stand up from being in a seated or lone position as an incidental
Ataru technique
1
May use agility for light saber skill
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the force user may roll an Enhance power check as part of the pool. the user may spend pips to gain success or advantage (user choice) on that check.
Upgrade
Effect
Control
Enhance can be used with Piloting (Planetary) skill
Control
Enhance can be used with the piloting (space ) skill
Control
Enhance can e used with coordination skill as well
Control
Ongoing: Commit 1 force die. The user increases his Agility characteristic by 1 (max 6)
Control
Can perform a force leap. Perform a force enhance check and spend one pip to leap horizontally in any direction to short range
Control
When performing a force leap the user can jump vertically in addition to jumping horizontally
Range
spend 1 pip to increase range bands for each range upgrade purchased
Control
The user can perform a force leap as a maneuver instead of an action