Henry V1 by X12377

Species
Human
Career
Inquisitor
Specializations
Nemeses
System
Force and Destiny

4
Threshold 24
Current 24
Threshold 23
Current 23
Ranged 0
Melee 0

Characteristics

4
3
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 4
Skulduggery (Cun) 2
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) X 3
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Electrostaff
Range
Engaged
Skill
Melee
Linked 2
Damage
4
Critical
3
Fists
Range
Engaged
Skill
Brawl
Damage
4
Critical
5

Weapons & Armor

Electrostaff

Personal Gear

Holo-messenger

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 1 439 Increase difficulty of check on Henry by 1
Pressure Point 420 When making a brawl check against a living opponent, Henry may choose to deal damage in strain.
Parry 3 420 Take 3 strain, reduce melee damage by 5

Force Powers

Force Rating
3
Power
Move
Description
Spend 1 point to move a silhouette 0 object at short range. (You can use the upgrades multiple times)
Upgrade Effect
Range Spend 1 point to increase range
Power Spend 1 point to increase silhouette
Control Spend 1 point to increase the number of objects by 2
Power
Enhance
Description
Spend force points for success and imperial symbols in Athletic, Coordination, Resilience, Brawl, and Piloting. (Both)
Upgrade Effect
Control Spend 1 point to force jump horizontally and/or vertically close range as a maneuver
Range Spend 1 force point to increase the jump range to medium
Power Commit 1 force die to add 1 point to Agility

Background

Motivation

Morality

Description

Other Notes

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