Bulkier Waegam (Wearing Campaign Suit) by TyberConsort

Species
Human
Career
Explorer
Specializations
Archaeologist, Big Game Hunter
System
Age of Rebellion

8
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 1
Melee 0

Placeholder Image

Characteristics

4
4
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0 +1 boost
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1 1 boost, -1 setback, 1 upgrade with polarized binocs
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1 +1 boost
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0 -2 setbacks
Knowledge: Education (Int) X 1 -2 setbacks
Knowledge: Lore (Int) X 0 -2 setbacks
Knowledge: Outer Rim (Int) X 1 -2 setbacks
Knowledge: Underworld (Int) 0 -2 setbacks
Knowledge: Warfare (Int) X 1 -2 setbacks
Knowledge: Xenology (Int) X 1 -2 setbacks

Attacks

Ancient Frontier Energy Rifle
Range
Extreme
Skill
Ranged: Heavy
-1 Diff At long/extreme range,-1 Setback, Pierce 3, Accurate 2 !roll [ppaabb][a]
Damage
15
Critical
3
Barbaric Maul
Range
Engaged
Skill
Melee
Pierce 2, Ensare 1, Disorient 2, Concussive 1 !roll [paaa][a]
Damage
+6
Critical
5
Shistavanen Combat Utility Vibroblade
Range
Engaged
Skill
Melee
Pierce2, Vicious 1
Damage
+1
Critical
2
Exoglove
Range
Engaged
Skill
Brawl
+1 Brawn, Grappling hook w/ medium range. Knockdown
Damage
+2
Critical
4
Entrenching Tool
Range
Engaged
Skill
Melee
Cannot be break due to despair or threat.
Damage
+2
Critical
4

35
745
9841
12/19

Weapons & Armor

Advanced Survival Vest
+2 soak, +1/+1 def, 1(5 when in use) enc, (0/2 HP Available), Sealable
Integrated Superior Quality
Integrated Holsters Attachment(2 Setbacks to find)(Innate Quickdraw)(4/5 enc 3 or less weapon stored)
(Long Range Comlink Attachment)

OR

+1 Brawn Custom Explorer's Campaign Suit
+3 Soak, +1 Ranged Defense, 4(6 when in use) ENC, (0/6 HP Available), Sealable, Integrated Superior Quality,
Vacuum Sealed
Integrated Holsters Attachment(2 Setbacks to find)(Innate Quickdraw)(4/5 enc 3 or less weapon stored)
(Strength Enhancing System w/ all Mods)
(Clone Polarized Electrobinoculars w/ all Mods)
(Long Range Comlink Attachment)



Barbaric Maul 3 Encum
Integrated Superior, Pierce 2, Ensnare 1, Disorient 2, Destructive, Concussive 1, Customizable, (0/2 HP Available) (Weighted Head Attachment w/ all mods)

Bulkwark Shield 1 Encum
Defensive 3, Deflective 3, Customizable
(5/5 HP Available)

Ancient Frontier Energy Rifle 3 Encum
Integrated Superior, Customizeable, Lightweight, Pierce 3
(0/5 HP available) (Augmented Spin Barrel w/ all mods)(Telescopic Optical Sight)(Tibanna Jacked w/ all mods)(Custom Grip w/ all mods)

Shistavanen Combat Utility Vibroblade
Built Into Simple Survival Tool
ADDS BOOST TO ALL SURVIVAL CHECKS, Serves as a tool kit to allow Mechanics checks to repair devices and droids, but adds a setback.

Imperial Army Entrenching Tool
Allows user to dig holes sand entrenchments. Counts as a small improvised weapon that deals +2 damage, crit 4, does not break due to despair or threats.

Personal Gear

MK3 Modular Backpack(w/4 Pouches) Encumbrance threshold +6

Military Belt Pouch
Access up to two 0 ENC items as an incidental

Hunting Goggles
Grant 1 Boost to any Perception skill checks made to locate prey. Remove 2 Setbacks imposed due to concealment, darkness, or fog and mist.

Simple Survival Field Tested Multitool 1Enc
Supreme Craftsmanship
Inbuilt Weapon: Shistavanen Utility Vibro
Safety Features
Upgrade and advantage

Medicine Specialist tool
Supreme Craftsmanship, Safety features, 1 ENC, 1 Setback to find on Bulk's Person
Upgrade, advantage, success

Precision Supreme Stealth Cloak
1 ENC, 3 setbacks to find on person.
Upgrade on stealth checks, 1 free advantage, remove 2 setbacks.

Exoglove 2 Enc
+1 Brawn, Grappling hook w/ avg ranged light check.

Clone Polarized Electrobinoculars on Campaign Suit- Adds 1 boost to sight to sight based Perception checks and removes 1 setback from perception checks due to distance or low light conditions. Also provides 1 point to the Perception skill.

Chedak Mark 6 Combat Scanner
A combat scanner provides all of the functions of a general-purpose scanner, along with robust mapping and navigation capability, mission data storage and display, and hardened and secure communications with a one-hundred-kilometer line-of-sight range. External Optics provide a 360-degree view around the bearer, and this imagery can be beamed to any communications device within range. Offers features of general purpose scanner, scanner-goggles for night vision capability, and a com scrambler. Track motion, heat, and metal, adds 2 setbacks to decode and understand transmissions. (+1 ENC)

Assets & Resources

89 Hours 8/4/2020

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Researcher(Passive x2)5xp, 15xp 2 Remove 1 setback per rank in Researcher from all Knowledge checks. Researching a subject takes half the time.
Resolve(Passive x1) 10xp 1 When the character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve (min 1).
Knowledge Specialization(Passive x2) 10xp, 20xp 2 May spent 1 triumph when rolling for Knowledge (Outer Rim) to gain successes equal to ranks in Knowledge Specialization
Grit(Passive x3)5xp, 20xp, 20xp 3 Gain +1 strain threshold.
Enduring(Passive x1) 20xp 1 Gain +1 Soak Value
Well Rounded (Passive x1) 5xp 1 Knowledge: Warfare and Medicine permanently become career skills.
Dedication(Passive x2) 25xp, 25xp 2 Gain +1 to AGI, +1 CUN
Museum Worthy (Active) 25xp 1 Once per session, take Museum Worthy action, make 3d Knowledge(Education) check to gain information regarding a relic, ruin, or piece of history.
Toughened(Passive x1) 10xp 1 Gain +2 wound threshold.
Pin(Active x1) 25xp 1 Take Pin action; make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend Triumph to extend duration one round.
SIGNATURE UNMATCHED MOBILITY(30, 10, 10, 15) 1 Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is allowed to perform in a turn to three for the next two rounds. This third maneuver may be gained through any of the means a second maneuver is normally gained. Receives an additional 2 free Maneuvers. Destiny point cost reduced to 1.
Stalker(Passive x1) 5xp 1 Add 1 boost per rank of stalker to all Stealth and Coordination Checks.
Brace(SES MODS) x2 2 As a maneuver may remove setbacks per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Confidence(Passive x1) 10xp 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Expert Tracker(Passive x1) 15xp 1 Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Quick Strike(Passive x1) 20xp 1 Add 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet in this encounter.
Hunter's Quarry(Active x1) 20xp 1 The character may take the Hunter's Quarry action against an opponent withing long range, making a 3d survival check. If the check succeeds, upgrade the ability of all attacks made against the target by one until the end of the character's next turn.
Improved Hunter's Quarry(Active x1) 25xp 1 Suffer 2 strain to perform Hunter's Quarry action as a maneuver.
Bring It Down(Activex1) 25xp 1 Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target's Brawn value.
Sudden Discovery Signature (30, 10,15,10, 15, 15 1 Once per game session, the character may spend 1 destiny points to make a 2d Knowledge(Outer Rim), (Core Worlds), Survival, or Astrogation check. If he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be GM approved. 2 boost dice added to activate Sudden Discovery Upgrades.

Background

Formerly of the Republic Survey Forces, Bulk Waegam spent the last 28 years on the very edge of known space. After many years of bringing civilization of the fringes of the galaxy he returned only to find the great Republic he once served to have been replaced with the Galactic Empire. The ideals Bulk fought for and spread to the furthest reaches of the galaxy had fallen. Bulk joined the Alliance and plans to bring civilization back to the inner and outer rims.

Motivation

Motivation Excitement: Anyone craving adventure and excitement. For some, the jobs are not work but opportunities for adventure. The career is not dangerous but exciting and challenging. Risking everything in a game of chance delights this character, facing off against an armed opponent thrills him, and pushing his ship to its limits fleeing Imperial forces leaves him laughing like a maniac. Anyone traveling with this character is in for a wild ride.

Duties

305 CR 3 Duty - Resource Acquisition: There are never enough supplies to fully support those fighting against the juggernaut that is the Empire, and this PC knows it very well. He is determined to seek out new source of raw materials, food, clothing, weapons, armor, and equipment of all kinds. One spare crate of medpacs can save quite a few lives, and a handful of comlinks can mean the difference between success and failure on a mission. He will trade, beg, borrow, and steal anything for the cause.

Description

CR1- Exoglove
CR1- Strength Enhancing System
CR2-
CR2-
CR3-Combat Scanner
CR3- Implant Armor Cybernetic

Other Notes

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