Researcher(Passive x2)5xp, 15xp |
2 |
|
Remove 1 setback per rank in Researcher from all Knowledge checks. Researching a subject takes half the time. |
Resolve(Passive x1) 10xp |
1 |
|
When the character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve (min 1). |
Knowledge Specialization(Passive x2) 10xp, 20xp |
2 |
|
May spent 1 triumph when rolling for Knowledge (Outer Rim) to gain successes equal to ranks in Knowledge Specialization |
Grit(Passive x3)5xp, 20xp, 20xp |
3 |
|
Gain +1 strain threshold. |
Enduring(Passive x1) 20xp |
1 |
|
Gain +1 Soak Value |
Well Rounded (Passive x1) 5xp |
1 |
|
Knowledge: Warfare and Medicine permanently become career skills. |
Dedication(Passive x2) 25xp, 25xp |
2 |
|
Gain +1 to AGI, +1 CUN |
Museum Worthy (Active) 25xp |
1 |
|
Once per session, take Museum Worthy action, make 3d Knowledge(Education) check to gain information regarding a relic, ruin, or piece of history. |
Toughened(Passive x1) 10xp |
1 |
|
Gain +2 wound threshold. |
Pin(Active x1) 25xp |
1 |
|
Take Pin action; make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend Triumph to extend duration one round. |
SIGNATURE UNMATCHED MOBILITY(30, 10, 10, 15) |
1 |
|
Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is allowed to perform in a turn to three for the next two rounds. This third maneuver may be gained through any of the means a second maneuver is normally gained. Receives an additional 2 free Maneuvers. Destiny point cost reduced to 1. |
Stalker(Passive x1) 5xp |
1 |
|
Add 1 boost per rank of stalker to all Stealth and Coordination Checks. |
Brace(SES MODS) x2 |
2 |
|
As a maneuver may remove setbacks per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Confidence(Passive x1) 10xp |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Expert Tracker(Passive x1) 15xp |
1 |
|
Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Quick Strike(Passive x1) 20xp |
1 |
|
Add 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet in this encounter. |
Hunter's Quarry(Active x1) 20xp |
1 |
|
The character may take the Hunter's Quarry action against an opponent withing long range, making a 3d survival check. If the check succeeds, upgrade the ability of all attacks made against the target by one until the end of the character's next turn. |
Improved Hunter's Quarry(Active x1) 25xp |
1 |
|
Suffer 2 strain to perform Hunter's Quarry action as a maneuver. |
Bring It Down(Activex1) 25xp |
1 |
|
Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target's Brawn value. |
Sudden Discovery Signature (30, 10,15,10, 15, 15 |
1 |
|
Once per game session, the character may spend 1 destiny points to make a 2d Knowledge(Outer Rim), (Core Worlds), Survival, or Astrogation check. If he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be GM approved. 2 boost dice added to activate Sudden Discovery Upgrades. |