May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Niman Technique
1
70
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Grit
1
70
Gain + 1 strain threshold
Defensive Training
1
70
When wielding a Light- saber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Sense Emotions
1
70
Add blue to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Refelect
2
70
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Toughened
1
70
Gain +2 wound threshold.
Parry
2
70
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Force Powers
Force Rating
1
Power
Enhance
Description
Upgrade
Effect
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend fp to gain & adv (user’s choice) on the check.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend fp move one object of silhouette 0 that is within short range up to
Upgrade
Effect
Range
Spend fp to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude
Spend fp to increase targets affected equal to Magnitude upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control 2
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Background
Motivation
Morality
Morality score: 50/100
Conflict: 3
Caution: The character possesses commendable prudence, willing to always look before he leaps into a new situation. His forward-thinking ways may have saved his fellows from dangerous situations on numerous occasions
Fear: The line between caution and fear is a thin one. Sometimes the character spends too much time concerned about the potential problems of a situation to act in that situation at all. At other times, his caution causes him to flee when danger presents itself, through bolder action might reap real rewards.
Mercy: The character shows mercy toward his foes, dealing with them fairly and honorably. He can spare the defenseless, will help a helpless enemy, and generally does not abuse a position of strength.
Weakness: There is a fine line between showing mercy to one’s foes and letting evil fester because one does not want to engage with it. The character may let bad things happen simply because it is too hard to deal with them.
Independence: The character believes in relying on himself. He does not count on others to perform tasks for him; instead, he ensures he can handle any situation he encounters. He refuses to be a burden on others.
Coldness: Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to rely only on himself, but has nothing but disinterest for anyone else. If they can’t help themselves, why should he aid them?
Description
Other Notes
Fearsome Countenance: Zabrak add automatic adv to all Coercion checks they make.