Edun by bomberbros1011

Species
Ewok
Career
Bounty Hunter
Specializations
Skip Tracer
System
Edge of the Empire

2
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 0 1 boost
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0 +1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0 1 boost
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
120
500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

The Outsider: A character from this background came from a society outside of the galactic norm. This includes isolated planetary systems not yet marked on the maps, prison colonies, or even the rare case of a character growing up in solitude out in the wilderness. The character is probably ill-informed about or completely unaware of the politics, customs, and even technology of the rest of the galaxy. They may be superstitious of the strange sights around them or embrace the wonders that they encounter.

Wrong Place, Wrong Time: The character finds them-self embroiled in a life of adventure through no fault of their own. They could have been captured by pirates, the sole survivor of a deadly plague, or even something as mundane as being unemployed and forced to find some new way to bring in the credits. Regardless of the method for the character's push from society, they finds it nearly impossible to return to the way that things used to be. The character must quickly adapt to his new and dangerous situation.

Motivation

Freedom: The character desires the freedom to do what they want.

Obligations

Favor: The PC owes a big favor. Perhaps officials looked the other way when they smuggled in goods, or a friend got them out of prison. Regardless, the favors are stacking up, and soon they're going to be asked to pay them back or return the favor. This favor may be called in a little at a time, prolonging the Obligation.

Starting Obligation: 20 (2 players), 15 (3 players), 10 (4 players)

Description

Other Notes

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