Khan by KalVentorus

Species
Gank
Career
Soldier
Specializations
Sharpshooter
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 1 (racial)
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Galaar-15 Blaster Carbine
Range
Long
Skill
Ranged: Heavy
Accurate 1, Stun Setting
Damage
11
Critical
2
Light Blaster Pistol (Implant)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Whipcord
Range
Short
Skill
Melee
Ensnare 2
Damage
3
Critical
5

0
160
75
8/10

Weapons & Armor

Pioneer Armor:
-Increases ET by 3
Mods: 1/1 HP used
-Whipcord Thrower
-Whipcord throwers can be used as climbing gear to assist the wearer in climbing a steep vertical surface, reducing the difficulty to climb by one. They can support a weight of up to 200 kilograms. Further, the thrower may be used as a weapon.

Galaar-15 Carbine: 4/4 HP used
- Telescopic Optical Sight
-Reduces the difficulty of ranged combat checks at long and extreme range by one.
- Forearm Grip
-Decreases the additional difficulty of making checks with this weapon while engaged to an additional difficulty die (2 purple total).
- Integrated Scanner
-The weapon incorporates a general purpose scanner that the wielder can use while the weapon is drawn. The wielder adds two automatic advantage results to Initiative checks while the weapon is drawn.

Personal Gear

-DH77 Headcom
-This comlink transmits up to medium range on the planetary scale. The DH77's constantly shifting encryption adds three setback dice to any attempt to intercept and unscramble the signal.

-Stimpack (x5)

-Field Rations (x5)
-1 lasts a week

-Tracker's Goggles
-Tracker's goggles grant a boost die to the wearer's Perception checks to locate a target by sight. Additionally, they remove two setback dice imposed due to concealment, darkness, fog, or mist from the wearer's Ranged (Light) and Ranged (Heavy) checks.

-Com Jammer
-Cutting through the noise created by a comm jammer requires a Computers check, with a difficulty proportional to the distance from the jammer and power of the device.
(2p for extreme range, 3p for long, 4p for med and closer)

Assets & Resources

Cybernetics: 2/5 slots used
- Neural Recorder
- Allows the user to make an Easy Discipline check to recall any information experienced while the recorder was running. Information gained from this check is highly detailed. A character with a neural recorder can copy information recorded by the implant to a more common type of external storage device using this connection.

-Weapon Implant
- Appears to be a regular cybernetic arm, but features a retractable light blaster pistol that can be deployed as an incidental. The blaster pistol is attached to the arm and cannot be removed, dropped, or disarmed.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Gain +1 strain threshold.
Lethal Blows 2 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
True Aim 1 Once per round, before the character makes a ranged attack, they may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades their attack roll once per rank of True Aim.
Sniper Shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of their ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Deadly Accuracy (Ranged: Heavy) 1 The character may add their ranks in a chosen combat skill as additional damage to one hit of successful attacks made with that skill.

Background

Motivation

Obligations

Description

Other Notes

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