Weapons & Armor
Pioneer Armor:
-Increases ET by 3
Mods: 1/1 HP used
-Whipcord Thrower
-Whipcord throwers can be used as climbing gear to assist the wearer in climbing a steep vertical surface, reducing the difficulty to climb by one. They can support a weight of up to 200 kilograms. Further, the thrower may be used as a weapon.
Galaar-15 Carbine: 4/4 HP used
- Telescopic Optical Sight
-Reduces the difficulty of ranged combat checks at long and extreme range by one.
- Forearm Grip
-Decreases the additional difficulty of making checks with this weapon while engaged to an additional difficulty die (2 purple total).
- Integrated Scanner
-The weapon incorporates a general purpose scanner that the wielder can use while the weapon is drawn. The wielder adds two automatic advantage results to Initiative checks while the weapon is drawn.
Personal Gear
-DH77 Headcom
-This comlink transmits up to medium range on the planetary scale. The DH77's constantly shifting encryption adds three setback dice to any attempt to intercept and unscramble the signal.
-Stimpack (x5)
-Field Rations (x5)
-1 lasts a week
-Tracker's Goggles
-Tracker's goggles grant a boost die to the wearer's Perception checks to locate a target by sight. Additionally, they remove two setback dice imposed due to concealment, darkness, fog, or mist from the wearer's Ranged (Light) and Ranged (Heavy) checks.
-Com Jammer
-Cutting through the noise created by a comm jammer requires a Computers check, with a difficulty proportional to the distance from the jammer and power of the device.
(2p for extreme range, 3p for long, 4p for med and closer)