Val Venneris Vero by APissedOffMob

Species
Human
Career
Ace
Specializations
HotShot pg 28 of Stay on Target
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 1 Human Skill
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2 free carreer/spec points
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 1 Human Skill
Perception (Cun) X 0
Piloting: Planetary (Ag) X 2 free carreer/spec points
Piloting: Space (Ag) X 2 free carreer/spec points + 10 xp to raise to 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2 free carreer/spec points + 10 xp to raise to 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
150
1350
4

Weapons & Armor

Heavy Blaster Pistol
Blaster Pistol

Armoured Clothing

Personal Gear

Datapad
Comlink
Utility Belt
Surveyors Bag
Medpac

Scanner Goggles (cost 150) (pg 187 of AOR core)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skilled Jockey 1 Stay On Target p29. Remove one setback dice per rank of skilled jockey from Piloting planetary and Piloting Space Cost 5 xp
Shortcut 1 Stay On Target p29 During a chase, add 1 boost die per rank of Shortcut to any checks made to catch or escape an opponent. Cost 5 xp

Background

Val's mother died in childbirth. His father didn't want much to do with Val after that, he was a weak man. So Val has been on his own since he was a boy. While in school on Alderaan he learned he had an affinity for anything that moves fast. He also realized he could get most people to do the things he wanted simply by talking to him. This is how he survived. At 18 he had earned enough credits to purchase a ship and with it he discovered opportunity. It turns out people who were lets say less than loyal to the Empire would pay a premium to get off of Empire controlled planets, and Val's skillset seemed well suited to the task, so his life of crime began. In the beginning is was purely for the credits. To Val's mind one ruler was just as bad as the next. Since he didn't recognize their laws he reasoned it didn't much effect him. So Val continued to be Val. Then the Empire came for Alderaan. Be it destiny or just blind luck Val was offworld when the incident happened. While you might think his ties to Alderaan were limited and so he might not feel the weight of it as much, you would be wrong. Alderaan was the only anchor Val had to his mother. As his anger bubbled Val turned his skillset against the Empire. He began taking more dangerous jobs, opening his mouth less and reaching for his blaster more. Some jobs only involved his blaster. Val had fallen to a dark place. Val continued along this path until he met Kena.

Until this point he assumed he would never meet another survivor. So you might imagine the shock he felt when he was on what he thought was a rather boring and routine job to smuggle her offworld and she mentioned she was from his home. Over the course of the next months they grew close. He cracked wise and attempted to make light in very inappropriate situations. Much to Kena's chagrin. Mostly as an attempt to cope with all that has and will be lost. As they traveled and helped people in need, and killed troopers that needed killin, she confided in him that she was to rejoin the rebellion. And wanted him to come too. By the time they had tracked down the rebellion and landed (crashed) he had decided that becoming a rebel is just what he needed to do. Besides he had grown rather fond of Kena, plus she kept him out of trouble.....kinda.

Motivation

Connection No One: The Player Character is all alone in the galaxy. Whether he is just a loner or has lost everyone in a catastrophic Imperial attack, he has decided to join the Rebellion because he has nothing left to lose.

The destruction of Alderaan.

Duties

Resource acquisition. 0 Points

Description

Other Notes

Converted 15 duty to xp and 5 to credits

extra 25 xp for starting an AOR Character and joining the Rebellion.

Notes in the skill ADJ box for XP allocation

spent 30 raising agility to 3

spent 70 raising presence to 4

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