when making an athletics check, the force user may roll and enhance power check as part of the pool and may spend <> to gain one success or one advantage
Force Leap
As a maneuver, may spend <> to force leap both horizontally and vertically to any location within short range
range
spend <> to increase the power's range by one range band for each <> spent
Power
Sense
Description
Upgrade
Effect
spend <> to sense all living things in short range
spend <> to sense the current emotional state of one target with whom he is engaged
Control
spend <> to sense the thoughts of one living creature with whom he is engaged
Control
commit <> once per round, when an attack targets the force user, he upgrades the difficulty of the attack once
Power
Move
Description
Upgrade
Effect
The force user may spend <> to move one object of silhouette 0 that is within short range up to his maximum range (default maximum range is 0)
Strength 1
Spend <> to increase the silhouette able to be targeted equal to the number of strength upgrades purchased
Control
The force user can hurl objects to damage targets, by making a ranged combat check combined with a move power check, dealing damage equal to 10 times silhouette
Range 1
spend <> to increase the power's range bands equal to range upgrades purchased