Master Kendaa by TheSubtleYeti

Species
Zabrak
Career
Consular
Specializations
Arbiter, Niman Disciple
System
Force and Destiny

3
Threshold 16
Current 2
Threshold 16
Current 2
Ranged 1
Melee 1

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Characteristics

2
3
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 1 Add Adv.
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach, Sunder
Damage
7
Critical
2

35
250

Weapons & Armor

Jedi Robes

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 2 Spend 3 Strain to reduce Melee damage by 4
Reflect 2 Spend 3 Strain to reduce Ranged damage by 4

Force Powers

Force Rating
3
Power
Enhance
Description
When making an Athletics, Coordination or Resilience check, the character may roll an Enhance power check as part of the pool and may spend F to gain S or A (their choice) on the check. May make an Enhance power check as a maneuver to spend F to leap to any location within Short range, or FF to leap to any location within Medium range.
Upgrade Effect
Power
Influence
Description
The character may spend F to stress the mind of one living target they are Engaged with, inflicting 1 strain. The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. In the character spends F and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 3 rounds or 15 minutes.
Upgrade Effect
Power
Move
Description
The character can hurl objects by making a Move power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown (default is silhouette 0) and only succeeds if they can also spend enough F to move the object. The attack deals damage equal to the object’s silhouette times 10 (silhouette 0 deals 5 damage) plus 1 per net S. To throw multiple objects, they must generate enough F to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Upgrade Effect
Power
Sense
Description
The character may spend F to sense all living things within Short range (including animals and sentient beings) and may spend FF to increase the range of this effect to Medium. The character may instead spend F to sense the current emotional state of one living target they are engaged with.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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