Kit Frost by nodders

Species
Human (Corellian)
Career
Ace
Specializations
Hotshot, Force Adherent
System
Age of Rebellion

2
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 1
Melee 0

Placeholder Image

Characteristics

2
5
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Encum 1, HP 3, Stun Setting | | | Mods: Custom Grip (-1 setback, +1 advantage); Amplifying Chamber (Blast 4)
Damage
7
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Stun
Damage
8
Critical
N/A
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
10
Critical
2
Training Saber (Blue)
Range
Engaged
Skill
Brawl
Stun Damage
Damage
6
Critical
N/A

119
679
1500
1

Weapons & Armor

1x Heavy Blaster Pistol, Standard Issue (R(Light), Dam7,Crit3,RngM, Encum1, HP3, StunSttg)

1x Combat Knife

1x Imperial Pilot's Armor (Soak: 2, Encum 3, HP 0, Spaceworthy)

1x Cresh "Luck" Armor (Soak: 2, Encum ??, HP1)

Personal Gear

1x Military Medpac (Make up to 3 heal checks as if you had 1 rank in Medicine before depletes. Can also be used as a Stimpak instead [Expends 1 charge].)

1x Emergency Repair Patch

1x Comlink (Personal)

1x Stun Grenade

Assets & Resources

Lt Jg (2nd Lt?)

Critical Injuries & Conditions

lungs mush

Talents

Name Rank Book & Page Description
Skilled Jockey 1 Remove 1 Setback per rank of Skilled Jockey from piloting checks.
Shortcut 1 During a chase, add 1 Boost per rank of Shortcut to any checks made to catch or escape an opponent.
High-G Training 2 When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks of High-G Training to prevent an equal amount of system strain.
Grit 3 Gain +1 strain threshold.
Koiogran Turn 1 When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn to remove these effects.
Dedication 1 AGILITY Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Second Chances 1 Once per encounter, choose a number of positive dice equal to ranks in Second Chances and re-roll them.
Corellian Sendoff 1 Take a Corellian Sendoff action targeting two ships or vehicles at close range; make a hard (3) cool check to cause the targets to suffer a minor collision.
Improved Corellian Sendoff 1 When performing a Corellian Sendoff, the targets suffer a major collision instead.
Push Aside (Adherent) 1 After successful melee/brawl/lightsaber attack, can push enemy one range band. Knockdown on triumph.
Extended Reach (Adherent) 1 When armed with a melee weapon, may suffer one strain to attack at short range.
Resolve 2 When involuntarily suffering strain, suffer one left to a minimum of 1.
Dodge 2 When targeted by an attack, may DODGE, suffering strain per ranks of dodge to upgrade difficulty of attack per ranks of dodge.
Sixth Sense 1 +1 Ranged Defense

Background

A Corellian street-rat that was never going to amount to much of anything, beyond smuggling spice into the planet. The only reason he didn't stay in the streets was pure luck of being in the right place at the right time to take a position on the crew of a freighter, which is how he got into the smuggling business.

When the Republic fell and was replaced with the Galactic Empire - and the harsher stance on illegal smuggling (as opposed to legal smuggling) - he got out of the 'smuggling profession' and, having gained a passion for being in space and having the ambition of one day flying his own ship, enlisted with the Imperial Navy.

His first proper assignment out of the academy was to a custom's checkpoint. During his academy days, he was noteworthy for being, in simulations, an exemplary pilot with uncanny reaction times and creative solutions to problems.

Motivation

Reach retirement. Purchase a starship of his own. Showboat excessively along the way.

Duties

Description

Blonde haired, fair complexioned, and disgustingly lazy when he can help it - which isn't often in the service of the Empire. He generally looks bored when he's in a briefing room or on his 'off time', but tends to liven up when he's actively piloting.

Other Notes

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