Age of Rebellion
| Threshold | 13 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | BBB | ||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 2 | BBB | |
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Autofire, Cumbersome 3 |
Damage10 |
Critical3 |
|
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage3 |
Critical5 |
|
| Vibro-Knife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage4 |
Critical2 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage4 |
Critical3 |
||
| Disruptor Pistol (Restricted Weapon) |
RangeShort |
SkillRanged: Light |
|
| Vicious 4 |
Damage10 |
Critical2 |
|
| Riot Gun |
RangeMedium |
SkillRanged: Heavy |
|
| Stun, Auto-Fire |
Damage7 |
Critical3 |
|
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Plasma Charges |
RangeMedium |
Skill |
|
| Mechanics (Easy+1/A. charge). Burn 1 + 1/A. charge. Range = Radius! |
Damage9 + 6/A. charge |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker | 3 | Add Bonus Dice per rank of Stalker (1) to all Stealth and Coordination checks. | |
| Dodge | 2 | When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge (1) to upgrade the difficulty of the attack by that number. | |
| Quick Draw | Once per round, draw or holster a weapon or item as an incidental. | ||
| Improved Quick Draw | May use Quick Draw twice per round. | ||
| Sorry About The Mess | Decrease the Critical Rating of a weapon by 1 (minimum 1) against targets that have not yet acted this encounter. | ||
| Rapid Reaction | 1 | Suffer a number of strain up to ranks in Rapid Reaction to add an equal number to initiative checks. | |
| Quick Strike | 2 | Add Bonus Dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
| Lethal Blows | 3 | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | |
| Call 'Em | Do not add Disadvantage Dice to combat checks due to the use of the Aim manoeuvre. | ||
| Dedication | 2 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Spitfire | After a successful combine check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |