Threshold | 13 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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||
Athletics (Br) | X | 1 |
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|
Charm (Pr) | 0 |
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||
Coercion (Will) | X | 1 |
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|
Computers (Int) | 0 |
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||
Cool (Pr) | X | 1 |
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|
Coordination (Ag) | 0 |
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BBB | |
Deception (Cun) | 1 |
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||
Discipline (Will) | X | 0 |
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|
Leadership (Pr) | 0 |
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||
Mechanics (Int) | 0 |
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||
Medicine (Int) | X | 0 |
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|
Negotiation (Pr) | 0 |
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||
Perception (Cun) | X | 2 |
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|
Piloting: Planetary (Ag) | X | 1 |
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|
Piloting: Space (Ag) | X | 2 |
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|
Resilience (Br) | 0 |
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||
Skulduggery (Cun) | X | 2 |
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|
Stealth (Ag) | X | 2 |
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BBB |
Streetwise (Cun) | X | 1 |
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|
Survival (Cun) | X | 0 |
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|
Vigilance (Will) | X | 1 |
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|
Brawl (Br) | X | 0 |
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|
Gunnery (Ag) | 1 |
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||
Lightsaber (Br) | 0 |
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||
Melee (Br) | X | 1 |
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|
Ranged: Light (Ag) | X | 1 |
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|
Ranged: Heavy (Ag) | X | 2 |
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|
Knowledge: Core Worlds (Int) | 0 |
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||
Knowledge: Education (Int) | 0 |
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||
Knowledge: Lore (Int) | 0 |
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||
Knowledge: Outer Rim (Int) | X | 0 |
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|
Knowledge: Underworld (Int) | 1 |
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||
Knowledge: Warfare (Int) | 0 |
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||
Knowledge: Xenology (Int) | 0 |
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Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
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Autofire, Cumbersome 3 |
Damage10 |
Critical3 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
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Disorient 1, Knockdown |
Damage3 |
Critical5 |
|
Vibro-Knife |
RangeEngaged |
SkillMelee |
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Pierce 2, Vicious 1 |
Damage4 |
Critical2 |
|
Combat Knife |
RangeEngaged |
SkillMelee |
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Damage4 |
Critical3 |
||
Disruptor Pistol (Restricted Weapon) |
RangeShort |
SkillRanged: Light |
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Vicious 4 |
Damage10 |
Critical2 |
|
Riot Gun |
RangeMedium |
SkillRanged: Heavy |
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Stun, Auto-Fire |
Damage7 |
Critical3 |
|
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
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Stun Setting |
Damage6 |
Critical3 |
|
Plasma Charges |
RangeMedium |
Skill |
|
Mechanics (Easy+1/A. charge). Burn 1 + 1/A. charge. Range = Radius! |
Damage9 + 6/A. charge |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Stalker | 3 | Add Bonus Dice per rank of Stalker (1) to all Stealth and Coordination checks. | |
Dodge | 2 | When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge (1) to upgrade the difficulty of the attack by that number. | |
Quick Draw | Once per round, draw or holster a weapon or item as an incidental. | ||
Improved Quick Draw | May use Quick Draw twice per round. | ||
Sorry About The Mess | Decrease the Critical Rating of a weapon by 1 (minimum 1) against targets that have not yet acted this encounter. | ||
Rapid Reaction | 1 | Suffer a number of strain up to ranks in Rapid Reaction to add an equal number to initiative checks. | |
Quick Strike | 2 | Add Bonus Dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
Lethal Blows | 3 | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | |
Call 'Em | Do not add Disadvantage Dice to combat checks due to the use of the Aim manoeuvre. | ||
Dedication | 2 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
Spitfire | After a successful combine check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |