Brass Knuckles - +1 Damage, Crit 4, Disorient 3. Add ■ to Perception checks to find brass knuckles on a person's body.
Riot Shield: Defensive 2, Deflective 2
Blade Breaker: Defensive 2, Pierce 1, Sunder,
Standard Lightsaber: Breach 1, Sunder
Pioneer Armor: +1 soak
Personal Gear
Breath Mask
Climbing Gear
Stun Cuffs (In-use: Malefax)
Tool Kit
Mk-IV Modular Backpack
Stimpack x 2
Handheld Comlink
Military Belt Pouch
Glow Rod
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
Page 25 Keeping the Peace
+2 Wound Threshold
Gearhead Rank 2
Page 25 Keeping the Peace
Remove • per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Inventor
Page 25 Keeping the Peace
When constructing new items or modifying attachments, add [bonus] or remove [Setback] per rank of Inventor.
Grit
Page 25 Keeping the Peace
+1 Strain Threshold
Mental Tools
1
Page 25 Keeping the Peace
Always count as having the right tools for the job when performing mechanics checks.
Armor Master (Supreme)
1
Page 25 Keeping the Peace
Once per round, when Critical Injury suffered, may suffer 3 strain to take Armor Master incidental = reduce Crit result by 10 per point of soak, to min of 1.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an athletics check, the Force user may roll an Enhance power check as part of the pool. Spend Light/Dark to gain Success or Advantage on the check.
Upgrade
Effect
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems. Can spend pips to cause vehicle/starship to recover one system strain. Can activate multiple times.
Upgrade
Effect
Control
When making mechanics check, may roll Manipulate power as part of the pool and spend pips to gain success or advantage (user's choice) on the roll.
Control
Ongoing effect. Commit fd; one damaged weapon or item counts as undamaged.
Background
Poor and Hungry | Duty to Tradition | Yesterday's Hero
*4 drinks deep*
"She shot me... She shot me right in the heart. An' I don't mean metaphorically, either. I mean she pulled on me, put me right in her sights, and pulled the trigger.
Didn't take though, my death. Heart just didn't have the good sense to quit beating. Not like I had anything to take; not much more to give, except that "free ticket" off the rotten space rock we happened to find together, all those years ago... to hide.
After the Purge, there was nothin' for it but to hide. Try an' be as quiet as possible, keep our heads low. Maybe help out here and there. Just can't quit helpin' out, can I? Help everyone but myself I suppose...
But she sure helped herself out; helped herself to a nice reward when she dragged me in to the spittin' Empire. Saved her own skin at the same time - though we both know what she was. She was the same as me. But not the same, no not the same after all. Empire probably slammed her in eternal confines, or worse.
I hate to think of what she might have become, IF they had known what she was.
I've wasted so much time out here, feelin sorry for myself. I should have listen to what the Force was trying to tell me, where it was trying to lead me, regardless of the outcome. I want to know what the Force really wants with me. So I'm letting it lead me where it will. For better, or for worse."
Motivation
Pursuit > The Force
Morality
60
Justice | Cruelty
Description
Bev hardly stands out in a crowd of humans. Average at a glance, unremarkable when met. Simple dress of a poor homesteader, with a hooded robe colored the same reddish umbar of the high-desert on the last nameless outer rim world he lived in. But there's a nebula behind kind eyes; a man of few words - until you get him worked up. Then he's hard to stop, talking or otherwise. And don't even think about asking what happened to "her" unless he's had a few stiff drinks.
Other Notes
CharGen: 110xp + 10xp (Morality)
Earn free Force Power: Enhance Basic
+45 xp at end of first session.
Found credits: 1/5 share = 300 c.
Purchased handheld comlink (-25c), medicine bag 1/5th cost (-20)
+5 xp for winning over The Gatekeeper.
Purchase Armorer: Toughened - 5 xp
Purchase Armorer: Inventor - 5 xp
Purchase Armorer: Gearhead (2 ranks) - 15 xp
Purchase Armorer: Grit - 10 xp
+40 xp after defeat of Den-mother/wolf pack
+ 10 Morality
Increase Mechanics to rank 2: -15 xp
Found spare parts and (250) credits.
Crafted Riot Shield 10-15-19
Purchased Blade Breaker from vendor in Reles for 250 cr.
25xp awarded for Festivus.
Learn force power:Manipulate (w/ mentor discount) -5xp
Upgrade Manipulate Control x2 -15xp
Acquired kyber crystal Dec. 2019
Built first lightsaber hilt (Standard) Jan. 2020 - add disguise quality.
Crafted Armor for Mantik - receive 200 cr.
Purchase Mental Tools (Armorer): -15 xp
Purchase Armor Master (Supreme)(Armorer): - 20 xp
Bought Pioneer Armor in Reles for 200 cr.
Gifted 5 xp May the 4th