Sliskix by Antlears

Species
Verpine
Career
The Engineer
Specializations
Mechanic
System
Edge of the Empire

0
Threshold 11
Current 11
Threshold 14
Current 14
Ranged 0
Melee 0

Characteristics

2
3
3
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun
Damage
5
Critical
4

0
80
150
0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead 2 Remove • per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Fine Tuning 1 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.
Solid Repairs 3 The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Redundant 1 Once per session, may take a Redundant Systems action; make an Easy (4) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.
Contraption 1 Once per session, take Contraption action; make a Hard (444 ) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.

Background

A Technician born and raised in the
Outer Rim may have never seen a new machine
fresh from the factory. He works strictly with second-hand stuff, some of it decades or even centuries old. The good ones can take old, broken-down
machines and cobble together anything one could
want, creating amazing, one-of-a-kind inventions
that can never be replicated. Scavengers are always
on the lookout for interesting new pieces of scrap to
play with, and on the Outer Rim, there's always new
scrap. There's also old scrap, sometimes very old
scrap indeed, from civilizations long dead that could
be extremely valuable to all the wrong people.

Motivation

Obligations

Description

Other Notes

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