Force and Destiny
| Threshold | 19 |
| Current | 0 |
| Threshold | 24 |
| Current | 0 |
| Ranged | 3 |
| Melee | 4 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | X | 0 | ||
| Coercion (Will) | X | 5 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 5 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 5 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Sorren's Cross-guard Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Damage +10, Critical Rating +2, Breach +1, Defensive +4, +1 success, +1 advantage combat, +1 advantage lightsaber checks, +1 viscous, Sunder Quality. -1 inaccuracy |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry | 4 | Core S | Ataru Striker, Makashi Duelist, Niman Disciple, Protector, Shien Expert, Shii-Cho Knight, Soresu Defender When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
| Soresu Technique | Core S | When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. | |
| Defensive Stance | 2 | Core S | Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round |
| Tough | 3 | Core S | Gain +2 wound threshold |
| Reflect | 2 | Core S | When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
| Improved Parry | 1 | Core S | When parrying a hit that generated y or ttt, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves |
| Grit | 4 | Core S | +1 strain |
| Dedication | 3 | Soresu | +1 characteristic |
| Improved Reflect | 1 | S | When reflecting a hit that generated y or ttt, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves |
| Defensive Circle | 1 | Soresu | Make a 3p check, cplus one ally in short ranger per success, gains defenharachter se equal to 1 + 1 per 2 advantage until the beginning of next turn |
| Strategic Form | 1 | Soresu | Make action 3p intellect lightsaber check , adding force no greater force rating force rating 1 plus 1 turn for each force spent |
| Supreme Parry | 1 | Soresu | If did not make a combat action, strain becomes 1 for parry |
| Force Rating | 2 | Warden/ Armorer | +1 Force Rating |
| Precision Strike | 1 | Warden | May use 1 crit +1 strain, to crit an easy check your choice |
| Sense Advantage | 1 | Warden | Add 2 setback to any NPC check per session |
| Confidence | 1 | Warden | Remove 1 difficulty for fear check per rank |
| Overbalance | 1 | Warden | When a hit that generated y or ttt, may stagger the target until the end of their next turn |
| Baleful Gaze | 1 | Warden | When attacked from a meduim range, may spend 1 destiny point to upgrade difficulty per rank of Coercion |
| Gearhead | 1 | Armorer | Remove Setback per rank of gear head on all Mechanics check. |
| Armor Master | 1 | Armorer | When wearing armor increase total Soak value by 1. |
| improved Armor Master | 1 | Armorer | When armor soak 2 or higher, increase defense by 1 |
| Tinkerer | 1 | Armorer | May add 1 additional hard point to ranks in. |
| Falling Avalanche | 1 | Armorer | Suffer 2 Strain to add damage to equal brawn to next light-saber combat check. |
| Supreme Armor Master | 1 | Armorer | Once per round, may suffer 3 strain to use as an incidental, reduce the next critical injury suffered by 10 per point of Soak. |
| Upgrade | Effect |
|---|---|
| Base |
The Force user can sense the Force interacting with the world around him.
The user may spend to sense all living things within short range (including sentient and non-sentient beings). The user may spend to sense the current emotional state of one living target with whom he is engaged. |
| Control | Spend force, the force user senses the current thoughts of one living target with whom he is engaged. |
| Control |
Ongoing effect: Commit C. Once per round, when an attack
targets the Force user, he upgrades the difficulty of the pool once. |
| Strength |
When using Sense’s ongoing effects, upgrade the pool twice,
instead of once. |
| Duration |
Sense’s ongoing effects may be triggered one additional time
per round. |
| Control |
Ongoing effect: Commit C. Once per round, when you attack
targets the Force user, you upgrades the check of the pool once. |
| Upgrade | Effect |
|---|---|
| Base | The user may spend F to add automatic f to Force power checks made against him or any ally within short range until the end of his next turn |
| Range 3 ranks | |
| Contral Mastery | |
| Duration 2 ranks | |
| Control | 1 destiny point incidental |