Jett Dei'zel by LaurieGolightly

Species
Devaronian
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) 2
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

IR-5 "Intimidator" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Qualities: Auto Fire, Innaccurate 1
Damage
5
Critical
3

0
25
2/8

Weapons & Armor

Armored Clothing x1
Soak 1
MDef 1
RDef 1
An Average preception check detects that the wearer's clothing is armored.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resillient Metabolism Nexus of Power page 100, No Disintegrations page 23 Devaronians add automatic * to all Resillience checks.
DEFENSIVE STANCE Core p61 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number Strain suffered this way cannot exceed ranks in Defensive Stance.
TOUGHENED Core p61 Gain +2 wound threshold.
JURY RIGGED Core p61 Choose 1 weapon. armor, or other item and give it a permanent improvement while it remains in use.

Background

Runt of a Devaronian brought up in Blue Sector of Coronet. An outsider and happy to do any work for pay, even the shady stuff.

Beginnings: The Outsider
Attitude to the Force: An Ancient Religion
Reason for Adventure: Mercenary

Aggression: There are those in the galaxy who just need to hit people. or do something both active and dangerous. Marching in ranks and following orders doesn't suit them, but beating someone into unconsciousness before handing them over for a paycheck certainly does. Such a Hunter may have washed out of military service. or decided to run from assault charges (or worse) and this seemed like a good fallback plan.

Motivation

Relationship - Childhood Friend: The character maintains ties with a friend from his childhood. Although the two may be a galaxy apart, the character desires only the best for his companion.

Obligations

Dutybound: The PC has a deep sense of duty that he feels compelled to fulfill, such as military service, making good on a contract, or following some sort of thieves' code. Unlike the Oath Obligation (see below), a Dutybound character has some legal or ritualistic bind to an organization or cause making it extremely difficult or detrimental if he fails to live up to that commitment.

##BH Guild##
• People Don't Have Bounties; Only Acquisitions Have Bounties: Anyone with a bounty on his head isn't a person anymore: he's an "acquisition."

• Capture By Design; Kill By Necessity: A Bounty Hunter should at least try to bring his target in alive.

• No Hunter Shall Slay Another Hunter: This rule. and the next, may be "creatively interpreted," and sometimes the cause of death can be hard to prove.

• No Hunter Shall Interfere With Another's Hunt: In general, Hunters leave one another alone.

• In the Hunt, One Captures or Kills; Never Both: Once an acquisition has been captured alive, the Bounty Hunter is obligated to keep him that way until the bounty is claimed.

• No Hunter Shall Refuse Aid to Another Hunter: Bounty Hunters take
care of their own. But there's nothing wrong with negotiating a fee ..

Description

The being before you is a short (5ft) young female, covered in thick, soft, velvety ruby red fur. The charcoal hair atop of her head is long and silky by comparison and has been shaved along its sides, leaving her crown with a slicked back into a coif. The centre of her forehead is marked by two large black spots, in the place of where horns would be on a male. Her nose and cheeks are delicately speckled with smaller freckles and the odd smear of thick greasy bantha oil. Her bright cerulean eyes are a vast contrast to her fur. Thick garnet lips pull to left side in a half smirk.

Her short disposition makes the woman a little stocky but the prominent curve of her hips and fuller chest balances her out. Naturally, she folds her arms across her check and cocks her head to one side with a neutral expression, which could be mistaken for one of annoyance.

A quick shrill voice follows in short, sharp sentences and is difficult to tell if her words are to be taken as is.

Other Notes

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