Armor: Handmade Mandalorian Armor
Health 2
Integrated Holsters
Comlink Helmet
Personal Gear
Com-Link
Smoke Grenades(2)
2 Unfinished Grenades
Data Goggles
Data Pad
UNA Parts
Officer Pistol (unfinished)
Utility Belt
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Side Step
2
Side Step Maneuver
Solid Repairs
1
+1 Wound heal on ship per rank
Conditioned
2
-2 setback to athletics and coordination
Street Smarts
1
-1 or +1 d6 to street-smart or underworld lore
Mental Tools
1
MENTAL TOOLS
Shein Technique
1
Cunning lightsaber
Parry
1
Parry Maneuver
Armor Master
1
+1 soak
Jump Up
1
Jump up for free
Technical Aptitude
1
-25% on computer time
Inventor
1
+1 boost to making stuff
Force Powers
Force Rating
1
Power
Influence
Description
The ability to influence the minds of others is not something to take lightly. Misuse of the ability, colloquially known as a "mind trick", is a sure step on the path to the dark side. A powerful Force user can manipulate the minds of others to the point where he can convince them to believe things that are untrue, or calm an angry crowd. Conversely, he can rile the crowd into a murderous frenzy, or frighten a single soul into gibbering madness. This is where the danger of Influence lies.
Upgrade
Effect
Basic
Influence basic emotions. Positive needs light, negative needs dark, neutral is either
Power
Heal/Harm
Description
This power reflects a Force user's capacity to manipulate the living energy in things around him. It is the individual's choice, however, whether to use this gift to help others flourish, binding their injuries and making them whole, or to steal their vital essence, ripping the life from them to watch as they wither and die.
Upgrade
Effect
Basic
Heal up to INT, or Harm up to INT. Harm works with both light and dark, Heal only works with light